mirror of
https://github.com/RGBCube/serenity
synced 2025-05-31 06:48:12 +00:00
LibWeb: Use an AffineTransform for CanvasRenderingContext2D :^)
This will allow us to support complex 2D transforms.
This commit is contained in:
parent
6f2c63000d
commit
dd00175ae2
2 changed files with 9 additions and 26 deletions
|
@ -56,7 +56,7 @@ void CanvasRenderingContext2D::fill_rect(float x, float y, float width, float he
|
|||
if (!painter)
|
||||
return;
|
||||
|
||||
Gfx::FloatRect rect = compute_rect(x, y, width, height);
|
||||
auto rect = m_transform.map(Gfx::FloatRect(x, y, width, height));
|
||||
painter->fill_rect(enclosing_int_rect(rect), m_fill_style);
|
||||
did_draw(rect);
|
||||
}
|
||||
|
@ -77,35 +77,21 @@ void CanvasRenderingContext2D::stroke_rect(float x, float y, float width, float
|
|||
if (!painter)
|
||||
return;
|
||||
|
||||
Gfx::FloatRect rect = compute_rect(x, y, width, height);
|
||||
auto rect = m_transform.map(Gfx::FloatRect(x, y, width, height));
|
||||
painter->draw_rect(enclosing_int_rect(rect), m_stroke_style);
|
||||
did_draw(rect);
|
||||
}
|
||||
|
||||
void CanvasRenderingContext2D::scale(float sx, float sy)
|
||||
{
|
||||
// FIXME: Actually do something with the scale factor!
|
||||
dbg() << "CanvasRenderingContext2D::scale(): " << String::format("%f", sx) << ", " << String::format("%f", sy);
|
||||
m_scale_x = sx;
|
||||
m_scale_y = sy;
|
||||
dbg() << "CanvasRenderingContext2D::scale(): " << sx << ", " << sy;
|
||||
m_transform.scale(sx, sy);
|
||||
}
|
||||
|
||||
void CanvasRenderingContext2D::translate(float x, float y)
|
||||
void CanvasRenderingContext2D::translate(float tx, float ty)
|
||||
{
|
||||
// FIXME: Actually do something with the translation!
|
||||
dbg() << "CanvasRenderingContext2D::translate(): " << String::format("%f", x) << ", " << String::format("%f", y);
|
||||
m_translate_x = x;
|
||||
m_translate_y = y;
|
||||
}
|
||||
|
||||
Gfx::FloatRect CanvasRenderingContext2D::compute_rect(float x, float y, float width, float height)
|
||||
{
|
||||
return {
|
||||
(x + m_translate_x) * m_scale_x,
|
||||
(y + m_translate_y) * m_scale_y,
|
||||
width * m_scale_x,
|
||||
height * m_scale_y
|
||||
};
|
||||
dbg() << "CanvasRenderingContext2D::translate(): " << tx << ", " << ty;
|
||||
m_transform.translate(tx, ty);
|
||||
}
|
||||
|
||||
void CanvasRenderingContext2D::did_draw(const Gfx::FloatRect&)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue