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LibWeb: Use an AffineTransform for CanvasRenderingContext2D :^)
This will allow us to support complex 2D transforms.
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2 changed files with 9 additions and 26 deletions
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@ -27,6 +27,7 @@
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#pragma once
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#include <AK/RefCounted.h>
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#include <LibGfx/AffineTransform.h>
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#include <LibGfx/Color.h>
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#include <LibGfx/Forward.h>
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#include <LibWeb/Bindings/Wrappable.h>
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@ -60,17 +61,13 @@ public:
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private:
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explicit CanvasRenderingContext2D(HTMLCanvasElement&);
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Gfx::FloatRect compute_rect(float x, float y, float width, float height);
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void did_draw(const Gfx::FloatRect&);
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OwnPtr<Gfx::Painter> painter();
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WeakPtr<HTMLCanvasElement> m_element;
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float m_scale_x { 1 };
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float m_scale_y { 1 };
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float m_translate_x { 0 };
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float m_translate_y { 0 };
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Gfx::AffineTransform m_transform;
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Gfx::Color m_fill_style;
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Gfx::Color m_stroke_style;
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};
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