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LibGL+LibGPU+LibSoftGPU: Remove concept of layer in favor of depth

Looking at how Khronos defines layers:

  https://www.khronos.org/opengl/wiki/Array_Texture

We both have 3D textures and layers of 2D textures, which can both be
encoded in our existing `Typed3DBuffer` as depth. Since we support
depth already in the GPU API, remove layer everywhere.

Also pass in `Texture2D::LOG2_MAX_TEXTURE_SIZE` as the maximum number
of mipmap levels, so we do not allocate 999 levels on each Image
instantiation.
This commit is contained in:
Jelle Raaijmakers 2022-09-04 21:38:39 +02:00 committed by Linus Groh
parent 44953a4301
commit dda5987684
9 changed files with 54 additions and 65 deletions

View file

@ -14,7 +14,7 @@ namespace GL {
void Texture2D::download_texture_data(GLuint lod, GPU::ImageDataLayout output_layout, GLvoid* pixels)
{
VERIFY(!device_image().is_null());
device_image()->read_texels(0, lod, { 0, 0, 0 }, pixels, output_layout);
device_image()->read_texels(lod, { 0, 0, 0 }, pixels, output_layout);
}
void Texture2D::upload_texture_data(GLuint lod, GLenum internal_format, GPU::ImageDataLayout input_layout, GLvoid const* pixels)