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LibGUI: Add a GUI::FontPicker dialog class :^)
This allows you to pick & choose a font by selecting the family, weight and size you want. It shows you a nice preview sentence and everything.
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Libraries/LibGUI/FontPicker.h
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64
Libraries/LibGUI/FontPicker.h
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/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <LibGUI/Dialog.h>
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#include <LibGfx/Forward.h>
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namespace GUI {
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class FontPicker final : public GUI::Dialog {
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C_OBJECT(FontPicker);
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public:
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virtual ~FontPicker() override;
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RefPtr<Gfx::Font> font() const { return m_font; }
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void set_font(const Gfx::Font*);
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private:
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FontPicker(Window* parent_window = nullptr, const Gfx::Font* current_font = nullptr);
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void update_sample_label();
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RefPtr<Gfx::Font> m_font;
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RefPtr<ListView> m_family_list_view;
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RefPtr<ListView> m_weight_list_view;
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RefPtr<ListView> m_size_list_view;
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RefPtr<Label> m_sample_text_label;
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Vector<String> m_families;
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Vector<int> m_weights;
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Vector<int> m_sizes;
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Optional<String> m_family;
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Optional<int> m_weight;
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Optional<int> m_size;
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};
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}
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