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https://github.com/RGBCube/serenity
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Userland: Rename Core::Object to Core::EventReceiver
This is a more precise description of what this class actually does.
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128 changed files with 399 additions and 401 deletions
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@ -8,19 +8,19 @@
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#pragma once
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#include <AK/Function.h>
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#include <LibCore/Object.h>
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#include <LibCore/EventReceiver.h>
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namespace Core {
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class Timer final : public Object {
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class Timer final : public EventReceiver {
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C_OBJECT(Timer);
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public:
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static ErrorOr<NonnullRefPtr<Timer>> create_repeating(int interval_ms, Function<void()>&& timeout_handler, Object* parent = nullptr)
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static ErrorOr<NonnullRefPtr<Timer>> create_repeating(int interval_ms, Function<void()>&& timeout_handler, EventReceiver* parent = nullptr)
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{
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return adopt_nonnull_ref_or_enomem(new Timer(interval_ms, move(timeout_handler), parent));
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}
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static ErrorOr<NonnullRefPtr<Timer>> create_single_shot(int interval_ms, Function<void()>&& timeout_handler, Object* parent = nullptr)
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static ErrorOr<NonnullRefPtr<Timer>> create_single_shot(int interval_ms, Function<void()>&& timeout_handler, EventReceiver* parent = nullptr)
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{
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auto timer = TRY(adopt_nonnull_ref_or_enomem(new Timer(interval_ms, move(timeout_handler), parent)));
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timer->set_single_shot(true);
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@ -53,8 +53,8 @@ public:
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Function<void()> on_timeout;
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private:
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explicit Timer(Object* parent = nullptr);
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Timer(int interval_ms, Function<void()>&& timeout_handler, Object* parent = nullptr);
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explicit Timer(EventReceiver* parent = nullptr);
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Timer(int interval_ms, Function<void()>&& timeout_handler, EventReceiver* parent = nullptr);
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virtual void timer_event(TimerEvent&) override;
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