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Applications: Add new KeyboardSettings application

GUI application to manage Keyboard settings.
This commit is contained in:
Hüseyin ASLITÜRK 2020-06-07 19:38:45 +03:00 committed by Andreas Kling
parent 57a99015a1
commit ddeb0ab1ad
6 changed files with 273 additions and 0 deletions

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/*
* Copyright (c) 2020, Hüseyin Aslıtürk <asliturk@hotmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Vector.h>
#include <LibGUI/Model.h>
class CharacterMapFileListModel final : public GUI::Model {
public:
static NonnullRefPtr<CharacterMapFileListModel> create(Vector<String>& file_names)
{
return adopt(*new CharacterMapFileListModel(file_names));
}
virtual ~CharacterMapFileListModel() override {}
virtual int row_count(const GUI::ModelIndex&) const override
{
return m_file_names.size();
}
virtual int column_count(const GUI::ModelIndex&) const override
{
return 1;
}
virtual GUI::Variant data(const GUI::ModelIndex& index, Role role = Role::Display) const override
{
ASSERT(index.is_valid());
ASSERT(index.column() == 0);
if (role == Role::Display)
return m_file_names.at(index.row());
return {};
}
virtual void update() override
{
did_update();
}
private:
explicit CharacterMapFileListModel(Vector<String>& file_names)
: m_file_names(file_names)
{
}
Vector<String>& m_file_names;
};