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Applications: Add new KeyboardSettings application
GUI application to manage Keyboard settings.
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Applications/KeyboardSettings/CharacterMapFileListModel.h
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74
Applications/KeyboardSettings/CharacterMapFileListModel.h
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/*
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* Copyright (c) 2020, Hüseyin Aslıtürk <asliturk@hotmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/Vector.h>
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#include <LibGUI/Model.h>
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class CharacterMapFileListModel final : public GUI::Model {
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public:
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static NonnullRefPtr<CharacterMapFileListModel> create(Vector<String>& file_names)
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{
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return adopt(*new CharacterMapFileListModel(file_names));
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}
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virtual ~CharacterMapFileListModel() override {}
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virtual int row_count(const GUI::ModelIndex&) const override
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{
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return m_file_names.size();
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}
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virtual int column_count(const GUI::ModelIndex&) const override
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{
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return 1;
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}
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virtual GUI::Variant data(const GUI::ModelIndex& index, Role role = Role::Display) const override
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{
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ASSERT(index.is_valid());
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ASSERT(index.column() == 0);
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if (role == Role::Display)
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return m_file_names.at(index.row());
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return {};
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}
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virtual void update() override
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{
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did_update();
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}
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private:
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explicit CharacterMapFileListModel(Vector<String>& file_names)
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: m_file_names(file_names)
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{
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}
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Vector<String>& m_file_names;
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};
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