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WindowServer: Port WindowServer to LibCore.
This was pretty straightforward thanks to the work I did separating out LibCore from LibGUI already. :^) - WSMessageLoop now inherits from CEventLoop. - WSMessage now inherits from CEvent. - WSMessageReceiver goes away. Now there is only one event loop in Serenity. Very nice!
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20 changed files with 170 additions and 320 deletions
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@ -5,7 +5,7 @@
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#include <AK/WeakPtr.h>
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#include <AK/Function.h>
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#include <SharedGraphics/GraphicsBitmap.h>
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#include <WindowServer/WSMessageReceiver.h>
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#include <LibCore/CObject.h>
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#include <WindowServer/WSMessage.h>
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class WSWindow;
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@ -13,7 +13,7 @@ class WSMenu;
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class WSMenuBar;
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struct WSAPI_ServerMessage;
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class WSClientConnection final : public WSMessageReceiver {
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class WSClientConnection final : public CObject {
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public:
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explicit WSClientConnection(int fd);
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virtual ~WSClientConnection() override;
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@ -40,7 +40,7 @@ public:
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void post_paint_request(const WSWindow&, const Rect&);
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private:
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virtual void on_message(const WSMessage&) override;
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virtual void event(CEvent&) override;
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void on_request(const WSAPIClientRequest&);
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void handle_request(const WSAPICreateMenubarRequest&);
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