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WindowServer: Port WindowServer to LibCore.
This was pretty straightforward thanks to the work I did separating out LibCore from LibGUI already. :^) - WSMessageLoop now inherits from CEventLoop. - WSMessage now inherits from CEvent. - WSMessageReceiver goes away. Now there is only one event loop in Serenity. Very nice!
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20 changed files with 170 additions and 320 deletions
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@ -5,7 +5,7 @@
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#include <AK/WeakPtr.h>
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#include <SharedGraphics/Rect.h>
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#include <WindowServer/WSMenuItem.h>
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#include <WindowServer/WSMessageReceiver.h>
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#include <LibCore/CObject.h>
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class WSClientConnection;
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class WSMenuBar;
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@ -13,7 +13,7 @@ class WSMessage;
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class WSWindow;
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class Font;
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class WSMenu final : public WSMessageReceiver {
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class WSMenu final : public CObject {
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public:
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WSMenu(WSClientConnection*, int menu_id, String&& name);
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virtual ~WSMenu() override;
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@ -77,7 +77,7 @@ public:
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void popup(const Point&);
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private:
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virtual void on_message(const WSMessage&) override;
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virtual void event(CEvent&) override;
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int padding_between_text_and_shortcut() const { return 50; }
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void did_activate(WSMenuItem&);
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