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WindowServer: Port WindowServer to LibCore.

This was pretty straightforward thanks to the work I did separating out
LibCore from LibGUI already. :^)

- WSMessageLoop now inherits from CEventLoop.
- WSMessage now inherits from CEvent.
- WSMessageReceiver goes away.

Now there is only one event loop in Serenity. Very nice!
This commit is contained in:
Andreas Kling 2019-04-14 05:15:22 +02:00
parent 4132f645ee
commit de184d0999
20 changed files with 170 additions and 320 deletions

View file

@ -3,13 +3,13 @@
#include <SharedGraphics/Rect.h>
#include <AK/Vector.h>
#include <AK/WeakPtr.h>
#include <WindowServer/WSMessageReceiver.h>
#include <LibCore/CObject.h>
class Painter;
class WSKeyEvent;
class WSWindow;
class WSWindowSwitcher : public WSMessageReceiver {
class WSWindowSwitcher : public CObject {
public:
WSWindowSwitcher();
virtual ~WSWindowSwitcher() override;
@ -33,8 +33,6 @@ public:
WSWindow* switcher_window() { return m_switcher_window.ptr(); }
private:
virtual void on_message(const WSMessage&) override;
OwnPtr<WSWindow> m_switcher_window;
Rect m_rect;
bool m_visible { false };