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LibWeb: Use separate structure to represent fragments in paintable tree
This is a part of refactoring towards making the paintable tree independent of the layout tree. Now, instead of transferring text fragments from the layout tree to the paintable tree during the layout commit phase, we allocate separate PaintableFragments that contain only the information necessary for painting. Doing this also allows us to get rid LineBoxes, as they are used only during layout.
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401 changed files with 2122 additions and 3614 deletions
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@ -7,10 +7,8 @@
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#include <LibGfx/AntiAliasingPainter.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/Layout/BlockContainer.h>
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#include <LibWeb/Layout/ImageBox.h>
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#include <LibWeb/Painting/BackgroundPainting.h>
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#include <LibWeb/Painting/InlinePaintable.h>
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#include <LibWeb/Painting/ShadowPainting.h>
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namespace Web::Painting {
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@ -168,7 +166,7 @@ template<typename Callback>
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void InlinePaintable::for_each_fragment(Callback callback) const
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{
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// FIXME: This will be slow if the containing block has a lot of fragments!
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Vector<Layout::LineBoxFragment const&> fragments;
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Vector<PaintableFragment const&> fragments;
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verify_cast<PaintableWithLines>(*containing_block()->paintable_box()).for_each_fragment([&](auto& fragment) {
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if (layout_node().is_inclusive_ancestor_of(fragment.layout_node()))
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fragments.append(fragment);
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@ -184,7 +182,7 @@ void InlinePaintable::mark_contained_fragments()
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{
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verify_cast<PaintableWithLines>(*containing_block()->paintable_box()).for_each_fragment([&](auto& fragment) {
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if (layout_node().is_inclusive_ancestor_of(fragment.layout_node()))
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const_cast<Layout::LineBoxFragment&>(fragment).set_contained_by_inline_node();
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const_cast<PaintableFragment&>(fragment).set_contained_by_inline_node();
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return IterationDecision::Continue;
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});
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}
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