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LibWeb: Use separate structure to represent fragments in paintable tree

This is a part of refactoring towards making the paintable tree
independent of the layout tree. Now, instead of transferring text
fragments from the layout tree to the paintable tree during the layout
commit phase, we allocate separate PaintableFragments that contain only
the information necessary for painting. Doing this also allows us to
get rid LineBoxes, as they are used only during layout.
This commit is contained in:
Aliaksandr Kalenik 2024-01-12 21:25:05 +01:00 committed by Andreas Kling
parent 785fa60cca
commit de32b77ceb
401 changed files with 2122 additions and 3614 deletions

View file

@ -464,7 +464,7 @@ void PaintableBox::clear_clip_overflow_rect(PaintContext& context, PaintPhase ph
}
}
void paint_cursor_if_needed(PaintContext& context, Layout::TextNode const& text_node, Layout::LineBoxFragment const& fragment)
void paint_cursor_if_needed(PaintContext& context, Layout::TextNode const& text_node, PaintableFragment const& fragment)
{
auto const& browsing_context = text_node.browsing_context();
@ -486,8 +486,9 @@ void paint_cursor_if_needed(PaintContext& context, Layout::TextNode const& text_
auto fragment_rect = fragment.absolute_rect();
auto text = text_node.text_for_rendering().bytes_as_string_view().substring_view(fragment.start(), fragment.length());
CSSPixelRect cursor_rect {
fragment_rect.x() + CSSPixels::nearest_value_for(text_node.first_available_font().width(fragment.text().substring_view(0, text_node.browsing_context().cursor_position()->offset() - fragment.start()))),
fragment_rect.x() + CSSPixels::nearest_value_for(text_node.first_available_font().width(text.substring_view(0, text_node.browsing_context().cursor_position()->offset() - fragment.start()))),
fragment_rect.top(),
1,
fragment_rect.height()
@ -498,7 +499,7 @@ void paint_cursor_if_needed(PaintContext& context, Layout::TextNode const& text_
context.recording_painter().draw_rect(cursor_device_rect, text_node.computed_values().color());
}
void paint_text_decoration(PaintContext& context, Layout::Node const& text_node, Layout::LineBoxFragment const& fragment)
void paint_text_decoration(PaintContext& context, Layout::Node const& text_node, PaintableFragment const& fragment)
{
auto& painter = context.recording_painter();
auto& font = fragment.layout_node().first_available_font();
@ -580,7 +581,7 @@ void paint_text_decoration(PaintContext& context, Layout::Node const& text_node,
}
}
void paint_text_fragment(PaintContext& context, Layout::TextNode const& text_node, Layout::LineBoxFragment const& fragment, PaintPhase phase)
void paint_text_fragment(PaintContext& context, Layout::TextNode const& text_node, PaintableFragment const& fragment, PaintPhase phase)
{
auto& painter = context.recording_painter();
@ -625,7 +626,7 @@ void PaintableWithLines::paint(PaintContext& context, PaintPhase phase) const
PaintableBox::paint(context, phase);
if (m_line_boxes.is_empty())
if (fragments().is_empty())
return;
bool should_clip_overflow = computed_values().overflow_x() != CSS::Overflow::Visible && computed_values().overflow_y() != CSS::Overflow::Visible;
@ -658,47 +659,43 @@ void PaintableWithLines::paint(PaintContext& context, PaintPhase phase) const
// So, we paint the shadows before painting any text.
// FIXME: Find a smarter way to do this?
if (phase == PaintPhase::Foreground) {
for (auto& line_box : m_line_boxes) {
for (auto& fragment : line_box.fragments()) {
if (fragment.contained_by_inline_node())
continue;
if (is<Layout::TextNode>(fragment.layout_node())) {
auto& text_shadow = fragment.layout_node().computed_values().text_shadow();
if (!text_shadow.is_empty()) {
Vector<ShadowData> resolved_shadow_data;
resolved_shadow_data.ensure_capacity(text_shadow.size());
for (auto const& layer : text_shadow) {
resolved_shadow_data.empend(
layer.color,
layer.offset_x.to_px(layout_box()),
layer.offset_y.to_px(layout_box()),
layer.blur_radius.to_px(layout_box()),
layer.spread_distance.to_px(layout_box()),
ShadowPlacement::Outer);
}
context.recording_painter().set_font(fragment.layout_node().first_available_font());
paint_text_shadow(context, fragment, resolved_shadow_data);
for (auto& fragment : fragments()) {
if (fragment.contained_by_inline_node())
continue;
if (is<Layout::TextNode>(fragment.layout_node())) {
auto& text_shadow = fragment.layout_node().computed_values().text_shadow();
if (!text_shadow.is_empty()) {
Vector<ShadowData> resolved_shadow_data;
resolved_shadow_data.ensure_capacity(text_shadow.size());
for (auto const& layer : text_shadow) {
resolved_shadow_data.empend(
layer.color,
layer.offset_x.to_px(layout_box()),
layer.offset_y.to_px(layout_box()),
layer.blur_radius.to_px(layout_box()),
layer.spread_distance.to_px(layout_box()),
ShadowPlacement::Outer);
}
context.recording_painter().set_font(fragment.layout_node().first_available_font());
paint_text_shadow(context, fragment, resolved_shadow_data);
}
}
}
}
for (auto& line_box : m_line_boxes) {
for (auto& fragment : line_box.fragments()) {
if (fragment.contained_by_inline_node())
continue;
auto fragment_absolute_rect = fragment.absolute_rect();
auto fragment_absolute_device_rect = context.enclosing_device_rect(fragment_absolute_rect);
if (context.should_show_line_box_borders()) {
context.recording_painter().draw_rect(fragment_absolute_device_rect.to_type<int>(), Color::Green);
context.recording_painter().draw_line(
context.rounded_device_point(fragment_absolute_rect.top_left().translated(0, fragment.baseline())).to_type<int>(),
context.rounded_device_point(fragment_absolute_rect.top_right().translated(-1, fragment.baseline())).to_type<int>(), Color::Red);
}
if (is<Layout::TextNode>(fragment.layout_node()))
paint_text_fragment(context, static_cast<Layout::TextNode const&>(fragment.layout_node()), fragment, phase);
for (auto const& fragment : m_fragments) {
if (fragment.contained_by_inline_node())
continue;
auto fragment_absolute_rect = fragment.absolute_rect();
auto fragment_absolute_device_rect = context.enclosing_device_rect(fragment_absolute_rect);
if (context.should_show_line_box_borders()) {
context.recording_painter().draw_rect(fragment_absolute_device_rect.to_type<int>(), Color::Green);
context.recording_painter().draw_line(
context.rounded_device_point(fragment_absolute_rect.top_left().translated(0, fragment.baseline())).to_type<int>(),
context.rounded_device_point(fragment_absolute_rect.top_right().translated(-1, fragment.baseline())).to_type<int>(), Color::Red);
}
if (is<Layout::TextNode>(fragment.layout_node()))
paint_text_fragment(context, static_cast<Layout::TextNode const&>(fragment.layout_node()), fragment, phase);
}
if (should_clip_overflow) {
@ -758,40 +755,38 @@ Optional<HitTestResult> PaintableBox::hit_test(CSSPixelPoint position, HitTestTy
Optional<HitTestResult> PaintableWithLines::hit_test(CSSPixelPoint position, HitTestType type) const
{
if (!layout_box().children_are_inline() || m_line_boxes.is_empty())
if (!layout_box().children_are_inline() || m_fragments.is_empty())
return PaintableBox::hit_test(position, type);
Optional<HitTestResult> last_good_candidate;
for (auto& line_box : m_line_boxes) {
for (auto& fragment : line_box.fragments()) {
if (is<Layout::Box>(fragment.layout_node()) && static_cast<Layout::Box const&>(fragment.layout_node()).paintable_box()->stacking_context())
continue;
if (!fragment.layout_node().containing_block()) {
dbgln("FIXME: PaintableWithLines::hit_test(): Missing containing block on {}", fragment.layout_node().debug_description());
continue;
}
auto fragment_absolute_rect = fragment.absolute_rect();
if (fragment_absolute_rect.contains(position)) {
if (is<Layout::BlockContainer>(fragment.layout_node()) && fragment.layout_node().paintable())
return fragment.layout_node().paintable()->hit_test(position, type);
return HitTestResult { const_cast<Paintable&>(const_cast<Paintable&>(*fragment.layout_node().paintable())), fragment.text_index_at(position.x()) };
}
for (auto const& fragment : fragments()) {
if (is<Layout::Box>(fragment.layout_node()) && static_cast<Layout::Box const&>(fragment.layout_node()).paintable_box()->stacking_context())
continue;
if (!fragment.layout_node().containing_block()) {
dbgln("FIXME: PaintableWithLines::hit_test(): Missing containing block on {}", fragment.layout_node().debug_description());
continue;
}
auto fragment_absolute_rect = fragment.absolute_rect();
if (fragment_absolute_rect.contains(position)) {
if (is<Layout::BlockContainer>(fragment.layout_node()) && fragment.layout_node().paintable())
return fragment.layout_node().paintable()->hit_test(position, type);
return HitTestResult { const_cast<Paintable&>(const_cast<Paintable&>(*fragment.layout_node().paintable())), fragment.text_index_at(position.x()) };
}
// If we reached this point, the position is not within the fragment. However, the fragment start or end might be the place to place the cursor.
// This determines whether the fragment is a good candidate for the position. The last such good fragment is chosen.
// The best candidate is either the end of the line above, the beginning of the line below, or the beginning or end of the current line.
// We arbitrarily choose to consider the end of the line above and ignore the beginning of the line below.
// If we knew the direction of selection, we could make a better choice.
if (fragment_absolute_rect.bottom() - 1 <= position.y()) { // fully below the fragment
last_good_candidate = HitTestResult { const_cast<Paintable&>(*fragment.layout_node().paintable()), fragment.start() + fragment.length() };
} else if (fragment_absolute_rect.top() <= position.y()) { // vertically within the fragment
if (position.x() < fragment_absolute_rect.left()) { // left of the fragment
if (!last_good_candidate.has_value()) { // first fragment of the line
last_good_candidate = HitTestResult { const_cast<Paintable&>(*fragment.layout_node().paintable()), fragment.start() };
}
} else { // right of the fragment
last_good_candidate = HitTestResult { const_cast<Paintable&>(*fragment.layout_node().paintable()), fragment.start() + fragment.length() };
// If we reached this point, the position is not within the fragment. However, the fragment start or end might be the place to place the cursor.
// This determines whether the fragment is a good candidate for the position. The last such good fragment is chosen.
// The best candidate is either the end of the line above, the beginning of the line below, or the beginning or end of the current line.
// We arbitrarily choose to consider the end of the line above and ignore the beginning of the line below.
// If we knew the direction of selection, we could make a better choice.
if (fragment_absolute_rect.bottom() - 1 <= position.y()) { // fully below the fragment
last_good_candidate = HitTestResult { const_cast<Paintable&>(*fragment.layout_node().paintable()), fragment.start() + fragment.length() };
} else if (fragment_absolute_rect.top() <= position.y()) { // vertically within the fragment
if (position.x() < fragment_absolute_rect.left()) { // left of the fragment
if (!last_good_candidate.has_value()) { // first fragment of the line
last_good_candidate = HitTestResult { const_cast<Paintable&>(*fragment.layout_node().paintable()), fragment.start() };
}
} else { // right of the fragment
last_good_candidate = HitTestResult { const_cast<Paintable&>(*fragment.layout_node().paintable()), fragment.start() + fragment.length() };
}
}
}