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LibAudio: Remove an unnecessary copy of sample buffers before sending them.
I missed this earlier, but *now* we're actually using the same SharedBuffer all the way from client-side WAV reading to server-side mixing. :^)
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2 changed files with 3 additions and 10 deletions
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@ -68,6 +68,7 @@ public:
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const void* data() const { return m_buffer->data(); }
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const void* data() const { return m_buffer->data(); }
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int size_in_bytes() const { return m_buffer->size(); }
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int size_in_bytes() const { return m_buffer->size(); }
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int shared_buffer_id() const { return m_buffer->shared_buffer_id(); }
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int shared_buffer_id() const { return m_buffer->shared_buffer_id(); }
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SharedBuffer& shared_buffer() { return *m_buffer; }
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private:
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private:
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explicit ABuffer(Vector<ASample>&& samples)
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explicit ABuffer(Vector<ASample>&& samples)
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@ -19,17 +19,9 @@ void AClientConnection::handshake()
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void AClientConnection::play(const ABuffer& buffer, bool block)
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void AClientConnection::play(const ABuffer& buffer, bool block)
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{
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{
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auto shared_buf = SharedBuffer::create_with_size(buffer.size_in_bytes());
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const_cast<ABuffer&>(buffer).shared_buffer().share_with(server_pid());
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if (!shared_buf) {
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dbg() << "Failed to create a shared buffer!";
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return;
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}
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memcpy(shared_buf->data(), buffer.data(), buffer.size_in_bytes());
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shared_buf->seal();
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shared_buf->share_with(server_pid());
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ASAPI_ClientMessage request;
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ASAPI_ClientMessage request;
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request.type = ASAPI_ClientMessage::Type::PlayBuffer;
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request.type = ASAPI_ClientMessage::Type::PlayBuffer;
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request.play_buffer.buffer_id = shared_buf->shared_buffer_id();
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request.play_buffer.buffer_id = buffer.shared_buffer_id();
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sync_request(request, block ? ASAPI_ServerMessage::Type::FinishedPlayingBuffer : ASAPI_ServerMessage::Type::PlayingBuffer);
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sync_request(request, block ? ASAPI_ServerMessage::Type::FinishedPlayingBuffer : ASAPI_ServerMessage::Type::PlayingBuffer);
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}
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}
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