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LibJS/Bytecode: Cache object own property accesses

The instructions GetById and GetByIdWithThis now remember the last-seen
Shape, and if we see the same object again, we reuse the property offset
from last time without doing a new lookup.

This allows us to use Object::get_direct(), bypassing the entire lookup
machinery and saving lots of time.

~23% speed-up on Kraken/ai-astar.js :^)
This commit is contained in:
Andreas Kling 2023-07-08 17:43:26 +02:00
parent 52cd671163
commit de8e4b1853
8 changed files with 76 additions and 26 deletions

View file

@ -1,5 +1,5 @@
/*
* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021-2023, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -8,14 +8,21 @@
#include <AK/DeprecatedFlyString.h>
#include <AK/NonnullOwnPtr.h>
#include <AK/WeakPtr.h>
#include <LibJS/Bytecode/BasicBlock.h>
#include <LibJS/Bytecode/IdentifierTable.h>
#include <LibJS/Bytecode/StringTable.h>
namespace JS::Bytecode {
struct PropertyLookupCache {
WeakPtr<Shape> shape;
Optional<u32> property_offset;
};
struct Executable {
DeprecatedFlyString name;
Vector<PropertyLookupCache> property_lookup_caches;
Vector<NonnullOwnPtr<BasicBlock>> basic_blocks;
NonnullOwnPtr<StringTable> string_table;
NonnullOwnPtr<IdentifierTable> identifier_table;