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Scheduler: Allow reentry into block()
With the presence of signal handlers, it is possible that a thread might be blocked multiple times. Picture for instance a signal handler using read(), or wait() while the thread is already blocked elsewhere before the handler is invoked. To fix this, we turn m_blocker into a chain of handlers. Each block() call now prepends to the list, and unblocking will only consider the most recent (first) blocker in the chain. Fixes #309
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3 changed files with 37 additions and 17 deletions
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@ -72,6 +72,8 @@ public:
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bool was_interrupted_by_signal() const { return m_was_interrupted_while_blocked; }
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private:
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bool m_was_interrupted_while_blocked { false };
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friend class Thread;
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IntrusiveListNode m_blocker_list_node;
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};
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class FileDescriptionBlocker : public Blocker {
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@ -217,21 +219,39 @@ public:
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template <typename T, class... Args>
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[[nodiscard]] BlockResult block(Args&& ... args)
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{
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// If this is triggered, state has gotten messed: we should never have a
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// blocker already set. That means we're re-entering somehow, which is
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// bad.
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ASSERT(m_blocker == nullptr);
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// We should never be blocking a blocked (or otherwise non-active) thread.
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ASSERT(state() == Thread::Running);
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T t(AK::forward<Args>(args)...);
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m_blocker = &t;
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m_blockers.prepend(t);
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// Enter blocked state.
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set_state(Thread::Blocked);
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block_helper(); // this will unlock, yield, and eventually unblock us to return here.
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// Yield to the scheduler, and wait for us to resume unblocked.
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block_helper();
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// We should no longer be blocked once we woke up
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ASSERT(state() != Thread::Blocked);
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m_blocker = nullptr;
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// We should be the first blocker, otherwise we're waking up in a
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// different order than we are waiting: scheduler bug?
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ASSERT(m_blockers.first() == &t);
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// Remove ourselves...
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m_blockers.remove(t);
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// If there are still pending blockers that need to be waited for, then
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// set state back to Blocked, for the next one to be handled.
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// Otherwise, we're good now, and done with blocking state.
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if (!m_blockers.is_empty()) {
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if (!m_blockers.first()->was_interrupted_by_signal())
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set_state(Thread::Blocked);
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}
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if (t.was_interrupted_by_signal())
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return BlockResult::InterruptedBySignal;
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return BlockResult::WokeNormally;
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};
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@ -321,7 +341,7 @@ private:
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RefPtr<Region> m_kernel_stack_for_signal_handler_region;
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SignalActionData m_signal_action_data[32];
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Region* m_signal_stack_user_region { nullptr };
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Blocker* m_blocker { nullptr };
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IntrusiveList<Blocker, &Blocker::m_blocker_list_node> m_blockers;
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FPUState* m_fpu_state { nullptr };
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State m_state { Invalid };
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bool m_has_used_fpu { false };
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