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WindowServer+CPUGraph: Make menu applets be "regular" windows

Instead of implementing menu applets as their own thing, they are now
WSWindows of WSWindowType::MenuApplet.

This makes it much easier to work with them on the client side, since
you can just create a GWindow with the right type and you're in the
menubar doing applet stuff :^)
This commit is contained in:
Andreas Kling 2019-12-16 15:05:45 +01:00
parent 648ed76085
commit df129bbe0e
13 changed files with 97 additions and 202 deletions

View file

@ -10,7 +10,6 @@
#include <WindowServer/WSEvent.h>
#include <WindowServer/WindowServerEndpoint.h>
class WSMenuApplet;
class WSWindow;
class WSMenu;
class WSMenuBar;
@ -88,13 +87,8 @@ private:
virtual OwnPtr<WindowServer::DismissMenuResponse> handle(const WindowServer::DismissMenu&) override;
virtual OwnPtr<WindowServer::SetWindowIconBitmapResponse> handle(const WindowServer::SetWindowIconBitmap&) override;
virtual void handle(const WindowServer::WM_SetWindowTaskbarRect&) override;
virtual OwnPtr<WindowServer::CreateMenuAppletResponse> handle(const WindowServer::CreateMenuApplet&) override;
virtual OwnPtr<WindowServer::DestroyMenuAppletResponse> handle(const WindowServer::DestroyMenuApplet&) override;
virtual OwnPtr<WindowServer::SetMenuAppletBackingStoreResponse> handle(const WindowServer::SetMenuAppletBackingStore&) override;
virtual OwnPtr<WindowServer::InvalidateMenuAppletRectResponse> handle(const WindowServer::InvalidateMenuAppletRect&) override;
virtual OwnPtr<WindowServer::StartDragResponse> handle(const WindowServer::StartDrag&) override;
HashMap<i32, NonnullOwnPtr<WSMenuApplet>> m_menu_applets;
HashMap<int, NonnullRefPtr<WSWindow>> m_windows;
HashMap<int, NonnullOwnPtr<WSMenuBar>> m_menubars;
HashMap<int, NonnullRefPtr<WSMenu>> m_menus;