mirror of
https://github.com/RGBCube/serenity
synced 2025-07-25 04:37:34 +00:00
LibDraw: Add Button and ButtonText system theme colors
These are now separate from the Window and WindowText colors.
This commit is contained in:
parent
9171aef724
commit
df3a2dba43
21 changed files with 57 additions and 39 deletions
|
@ -11,8 +11,8 @@ Color::Color(SystemColor system_color)
|
|||
case SystemColor::Window:
|
||||
m_value = theme.window.value();
|
||||
break;
|
||||
case SystemColor::Text:
|
||||
m_value = theme.text.value();
|
||||
case SystemColor::WindowText:
|
||||
m_value = theme.window_text.value();
|
||||
break;
|
||||
case SystemColor::Base:
|
||||
m_value = theme.base.value();
|
||||
|
@ -26,6 +26,12 @@ Color::Color(SystemColor system_color)
|
|||
case SystemColor::ThreedHighlight:
|
||||
m_value = theme.threed_highlight.value();
|
||||
break;
|
||||
case SystemColor::Button:
|
||||
m_value = theme.button.value();
|
||||
break;
|
||||
case SystemColor::ButtonText:
|
||||
m_value = theme.button_text.value();
|
||||
break;
|
||||
case SystemColor::HoverHighlight:
|
||||
m_value = theme.hover_highlight.value();
|
||||
break;
|
||||
|
|
|
@ -29,7 +29,9 @@ enum class SystemColor {
|
|||
MenuBase,
|
||||
MenuSelection,
|
||||
Window,
|
||||
Text,
|
||||
WindowText,
|
||||
Button,
|
||||
ButtonText,
|
||||
Base,
|
||||
ThreedHighlight,
|
||||
ThreedShadow1,
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
void StylePainter::paint_tab_button(Painter& painter, const Rect& rect, bool active, bool hovered, bool enabled)
|
||||
{
|
||||
Color base_color = SystemColor::Window;
|
||||
Color base_color = SystemColor::Button;
|
||||
Color highlight_color2 = SystemColor::ThreedHighlight;
|
||||
Color shadow_color1 = SystemColor::ThreedShadow1;
|
||||
Color shadow_color2 = SystemColor::ThreedShadow2;
|
||||
|
@ -44,7 +44,7 @@ void StylePainter::paint_tab_button(Painter& painter, const Rect& rect, bool act
|
|||
|
||||
static void paint_button_new(Painter& painter, const Rect& rect, bool pressed, bool checked, bool hovered, bool enabled)
|
||||
{
|
||||
Color button_color = SystemColor::Window;
|
||||
Color button_color = SystemColor::Button;
|
||||
Color highlight_color2 = SystemColor::ThreedHighlight;
|
||||
Color shadow_color1 = SystemColor::ThreedShadow1;
|
||||
Color shadow_color2 = SystemColor::ThreedShadow2;
|
||||
|
@ -53,7 +53,7 @@ static void paint_button_new(Painter& painter, const Rect& rect, bool pressed, b
|
|||
if (hovered)
|
||||
button_color = SystemColor::HoverHighlight;
|
||||
else
|
||||
button_color = SystemColor::Window;
|
||||
button_color = SystemColor::Button;
|
||||
} else if (hovered && enabled)
|
||||
button_color = StylePainter::hover_highlight_color();
|
||||
|
||||
|
@ -92,7 +92,7 @@ void StylePainter::paint_button(Painter& painter, const Rect& rect, ButtonStyle
|
|||
if (button_style == ButtonStyle::Normal)
|
||||
return paint_button_new(painter, rect, pressed, checked, hovered, enabled);
|
||||
|
||||
Color button_color = SystemColor::Window;
|
||||
Color button_color = SystemColor::Button;
|
||||
Color highlight_color = Color::White;
|
||||
Color shadow_color = Color(96, 96, 96);
|
||||
|
||||
|
@ -129,8 +129,8 @@ void StylePainter::paint_button(Painter& painter, const Rect& rect, ButtonStyle
|
|||
|
||||
void StylePainter::paint_surface(Painter& painter, const Rect& rect, bool paint_vertical_lines, bool paint_top_line)
|
||||
{
|
||||
painter.fill_rect({ rect.x(), rect.y() + 1, rect.width(), rect.height() - 2 }, SystemColor::Window);
|
||||
painter.draw_line(rect.top_left(), rect.top_right(), paint_top_line ? SystemColor::ThreedHighlight : SystemColor::Window);
|
||||
painter.fill_rect({ rect.x(), rect.y() + 1, rect.width(), rect.height() - 2 }, SystemColor::Button);
|
||||
painter.draw_line(rect.top_left(), rect.top_right(), paint_top_line ? SystemColor::ThreedHighlight : SystemColor::Button);
|
||||
painter.draw_line(rect.bottom_left(), rect.bottom_right(), SystemColor::ThreedShadow1);
|
||||
if (paint_vertical_lines) {
|
||||
painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), SystemColor::ThreedHighlight);
|
||||
|
@ -176,7 +176,7 @@ void StylePainter::paint_frame(Painter& painter, const Rect& rect, FrameShape sh
|
|||
Color top_left_color;
|
||||
Color bottom_right_color;
|
||||
Color dark_shade = SystemColor::ThreedShadow2;
|
||||
Color light_shade = SystemColor::Window;
|
||||
Color light_shade = SystemColor::Button;
|
||||
if (shadow == FrameShadow::Raised) {
|
||||
dark_shade = SystemColor::ThreedShadow1;
|
||||
top_left_color = light_shade;
|
||||
|
@ -207,7 +207,7 @@ void StylePainter::paint_frame(Painter& painter, const Rect& rect, FrameShape sh
|
|||
|
||||
void StylePainter::paint_window_frame(Painter& painter, const Rect& rect)
|
||||
{
|
||||
Color base_color = SystemColor::Window;
|
||||
Color base_color = SystemColor::Button;
|
||||
Color dark_shade = SystemColor::ThreedShadow2;
|
||||
Color mid_shade = SystemColor::ThreedShadow1;
|
||||
Color light_shade = SystemColor::ThreedHighlight;
|
||||
|
|
|
@ -47,8 +47,10 @@ RefPtr<SharedBuffer> load_system_theme(const String& path)
|
|||
data->threed_shadow2 = get("ThreedShadow2");
|
||||
data->hover_highlight = get("HoverHighlight");
|
||||
data->window = get("Window");
|
||||
data->text = get("Text");
|
||||
data->window_text = get("WindowText");
|
||||
data->base = get("Base");
|
||||
data->button = get("Button");
|
||||
data->button_text = get("ButtonText");
|
||||
data->desktop_background = get("DesktopBackground");
|
||||
data->active_window_border1 = get("ActiveWindowBorder1");
|
||||
data->active_window_border2 = get("ActiveWindowBorder2");
|
||||
|
|
|
@ -28,8 +28,10 @@ struct SystemTheme {
|
|||
Color menu_selection;
|
||||
|
||||
Color window;
|
||||
Color text;
|
||||
Color window_text;
|
||||
Color base;
|
||||
Color button;
|
||||
Color button_text;
|
||||
|
||||
Color threed_highlight;
|
||||
Color threed_shadow1;
|
||||
|
|
|
@ -154,7 +154,7 @@ void GAbstractButton::paint_text(GPainter& painter, const Rect& rect, const Font
|
|||
|
||||
if (text().is_empty())
|
||||
return;
|
||||
painter.draw_text(clipped_rect, text(), font, text_alignment, SystemColor::Text, TextElision::Right);
|
||||
painter.draw_text(clipped_rect, text(), font, text_alignment, SystemColor::ButtonText, TextElision::Right);
|
||||
if (is_focused())
|
||||
painter.draw_rect(clipped_rect.inflated(6, 4), Color(140, 140, 140));
|
||||
}
|
||||
|
|
|
@ -129,7 +129,7 @@ void GAbstractColumnView::paint_headers(GPainter& painter)
|
|||
auto text_rect = cell_rect.translated(horizontal_padding(), 0);
|
||||
if (pressed)
|
||||
text_rect.move_by(1, 1);
|
||||
painter.draw_text(text_rect, text, header_font(), TextAlignment::CenterLeft, SystemColor::Text);
|
||||
painter.draw_text(text_rect, text, header_font(), TextAlignment::CenterLeft, SystemColor::ButtonText);
|
||||
x_offset += column_width + horizontal_padding() * 2;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -63,7 +63,7 @@ void GCheckBox::paint_event(GPaintEvent& event)
|
|||
if (is_checked()) {
|
||||
if (!s_checked_bitmap)
|
||||
s_checked_bitmap = &CharacterBitmap::create_from_ascii(s_checked_bitmap_data, s_checked_bitmap_width, s_checked_bitmap_height).leak_ref();
|
||||
painter.draw_bitmap(box_rect.shrunken(4, 4).location(), *s_checked_bitmap, SystemColor::Text);
|
||||
painter.draw_bitmap(box_rect.shrunken(4, 4).location(), *s_checked_bitmap, SystemColor::ButtonText);
|
||||
}
|
||||
|
||||
paint_text(painter, text_rect, font(), TextAlignment::TopLeft);
|
||||
|
|
|
@ -230,7 +230,7 @@ void GItemView::paint_event(GPaintEvent& event)
|
|||
if (is_selected_item)
|
||||
text_color = Color::White;
|
||||
else
|
||||
text_color = model()->data(model_index, GModel::Role::ForegroundColor).to_color(SystemColor::Text);
|
||||
text_color = model()->data(model_index, GModel::Role::ForegroundColor).to_color(SystemColor::WindowText);
|
||||
painter.fill_rect(text_rect, background_color);
|
||||
painter.draw_text(text_rect, item_text.to_string(), font, TextAlignment::Center, text_color, TextElision::Right);
|
||||
};
|
||||
|
|
|
@ -129,7 +129,7 @@ void GListView::paint_event(GPaintEvent& event)
|
|||
if (is_selected_row)
|
||||
text_color = Color::White;
|
||||
else
|
||||
text_color = model()->data(index, GModel::Role::ForegroundColor).to_color(SystemColor::Text);
|
||||
text_color = model()->data(index, GModel::Role::ForegroundColor).to_color(SystemColor::WindowText);
|
||||
auto text_rect = row_rect;
|
||||
text_rect.move_by(horizontal_padding(), 0);
|
||||
text_rect.set_width(text_rect.width() - horizontal_padding() * 2);
|
||||
|
|
|
@ -20,7 +20,7 @@ void GResizeCorner::paint_event(GPaintEvent& event)
|
|||
{
|
||||
GPainter painter(*this);
|
||||
painter.add_clip_rect(event.rect());
|
||||
painter.fill_rect(rect(), SystemColor::Window);
|
||||
painter.fill_rect(rect(), SystemColor::Button);
|
||||
painter.blit({ 0, 0 }, *m_bitmap, m_bitmap->rect());
|
||||
GWidget::paint_event(event);
|
||||
}
|
||||
|
|
|
@ -203,14 +203,14 @@ void GScrollBar::paint_event(GPaintEvent& event)
|
|||
GPainter painter(*this);
|
||||
painter.add_clip_rect(event.rect());
|
||||
|
||||
painter.fill_rect(rect(), Color::from_rgb(0xd6d2ce));
|
||||
painter.fill_rect(rect(), Color(SystemColor::Button).lightened());
|
||||
|
||||
StylePainter::paint_button(painter, decrement_button_rect(), ButtonStyle::Normal, false, m_hovered_component == Component::DecrementButton);
|
||||
StylePainter::paint_button(painter, increment_button_rect(), ButtonStyle::Normal, false, m_hovered_component == Component::IncrementButton);
|
||||
|
||||
if (length(orientation()) > default_button_size()) {
|
||||
painter.draw_bitmap(decrement_button_rect().location().translated(3, 3), orientation() == Orientation::Vertical ? *s_up_arrow_bitmap : *s_left_arrow_bitmap, has_scrubber() ? SystemColor::Text : SystemColor::DisabledText);
|
||||
painter.draw_bitmap(increment_button_rect().location().translated(3, 3), orientation() == Orientation::Vertical ? *s_down_arrow_bitmap : *s_right_arrow_bitmap, has_scrubber() ? SystemColor::Text : SystemColor::DisabledText);
|
||||
painter.draw_bitmap(decrement_button_rect().location().translated(3, 3), orientation() == Orientation::Vertical ? *s_up_arrow_bitmap : *s_left_arrow_bitmap, has_scrubber() ? SystemColor::ButtonText : SystemColor::DisabledText);
|
||||
painter.draw_bitmap(increment_button_rect().location().translated(3, 3), orientation() == Orientation::Vertical ? *s_down_arrow_bitmap : *s_right_arrow_bitmap, has_scrubber() ? SystemColor::ButtonText : SystemColor::DisabledText);
|
||||
}
|
||||
|
||||
if (has_scrubber())
|
||||
|
|
|
@ -95,7 +95,7 @@ void GTableView::paint_event(GPaintEvent& event)
|
|||
if (is_selected_row)
|
||||
text_color = Color::White;
|
||||
else
|
||||
text_color = model()->data(cell_index, GModel::Role::ForegroundColor).to_color(SystemColor::Text);
|
||||
text_color = model()->data(cell_index, GModel::Role::ForegroundColor).to_color(SystemColor::WindowText);
|
||||
painter.draw_text(cell_rect, data.to_string(), font, column_metadata.text_alignment, text_color, TextElision::Right);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -178,7 +178,7 @@ void GTreeView::paint_event(GPaintEvent& event)
|
|||
|
||||
bool is_selected_row = selection().contains(index);
|
||||
|
||||
Color text_color = SystemColor::Text;
|
||||
Color text_color = SystemColor::WindowText;
|
||||
if (is_selected_row)
|
||||
text_color = Color::White;
|
||||
|
||||
|
@ -226,7 +226,7 @@ void GTreeView::paint_event(GPaintEvent& event)
|
|||
painter.blit(cell_rect.location(), *bitmap, bitmap->rect());
|
||||
} else {
|
||||
if (!is_selected_row)
|
||||
text_color = model.data(cell_index, GModel::Role::ForegroundColor).to_color(SystemColor::Text);
|
||||
text_color = model.data(cell_index, GModel::Role::ForegroundColor).to_color(SystemColor::WindowText);
|
||||
painter.draw_text(cell_rect, data.to_string(), font, column_metadata.text_alignment, text_color, TextElision::Right);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -69,7 +69,7 @@ GWidget::GWidget(GWidget* parent)
|
|||
, m_font(Font::default_font())
|
||||
{
|
||||
m_background_color = SystemColor::Window;
|
||||
m_foreground_color = SystemColor::Text;
|
||||
m_foreground_color = SystemColor::WindowText;
|
||||
}
|
||||
|
||||
GWidget::~GWidget()
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue