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LibDraw: Add Button and ButtonText system theme colors

These are now separate from the Window and WindowText colors.
This commit is contained in:
Andreas Kling 2019-12-24 02:10:01 +01:00
parent 9171aef724
commit df3a2dba43
21 changed files with 57 additions and 39 deletions

View file

@ -3,7 +3,7 @@
void StylePainter::paint_tab_button(Painter& painter, const Rect& rect, bool active, bool hovered, bool enabled)
{
Color base_color = SystemColor::Window;
Color base_color = SystemColor::Button;
Color highlight_color2 = SystemColor::ThreedHighlight;
Color shadow_color1 = SystemColor::ThreedShadow1;
Color shadow_color2 = SystemColor::ThreedShadow2;
@ -44,7 +44,7 @@ void StylePainter::paint_tab_button(Painter& painter, const Rect& rect, bool act
static void paint_button_new(Painter& painter, const Rect& rect, bool pressed, bool checked, bool hovered, bool enabled)
{
Color button_color = SystemColor::Window;
Color button_color = SystemColor::Button;
Color highlight_color2 = SystemColor::ThreedHighlight;
Color shadow_color1 = SystemColor::ThreedShadow1;
Color shadow_color2 = SystemColor::ThreedShadow2;
@ -53,7 +53,7 @@ static void paint_button_new(Painter& painter, const Rect& rect, bool pressed, b
if (hovered)
button_color = SystemColor::HoverHighlight;
else
button_color = SystemColor::Window;
button_color = SystemColor::Button;
} else if (hovered && enabled)
button_color = StylePainter::hover_highlight_color();
@ -92,7 +92,7 @@ void StylePainter::paint_button(Painter& painter, const Rect& rect, ButtonStyle
if (button_style == ButtonStyle::Normal)
return paint_button_new(painter, rect, pressed, checked, hovered, enabled);
Color button_color = SystemColor::Window;
Color button_color = SystemColor::Button;
Color highlight_color = Color::White;
Color shadow_color = Color(96, 96, 96);
@ -129,8 +129,8 @@ void StylePainter::paint_button(Painter& painter, const Rect& rect, ButtonStyle
void StylePainter::paint_surface(Painter& painter, const Rect& rect, bool paint_vertical_lines, bool paint_top_line)
{
painter.fill_rect({ rect.x(), rect.y() + 1, rect.width(), rect.height() - 2 }, SystemColor::Window);
painter.draw_line(rect.top_left(), rect.top_right(), paint_top_line ? SystemColor::ThreedHighlight : SystemColor::Window);
painter.fill_rect({ rect.x(), rect.y() + 1, rect.width(), rect.height() - 2 }, SystemColor::Button);
painter.draw_line(rect.top_left(), rect.top_right(), paint_top_line ? SystemColor::ThreedHighlight : SystemColor::Button);
painter.draw_line(rect.bottom_left(), rect.bottom_right(), SystemColor::ThreedShadow1);
if (paint_vertical_lines) {
painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), SystemColor::ThreedHighlight);
@ -176,7 +176,7 @@ void StylePainter::paint_frame(Painter& painter, const Rect& rect, FrameShape sh
Color top_left_color;
Color bottom_right_color;
Color dark_shade = SystemColor::ThreedShadow2;
Color light_shade = SystemColor::Window;
Color light_shade = SystemColor::Button;
if (shadow == FrameShadow::Raised) {
dark_shade = SystemColor::ThreedShadow1;
top_left_color = light_shade;
@ -207,7 +207,7 @@ void StylePainter::paint_frame(Painter& painter, const Rect& rect, FrameShape sh
void StylePainter::paint_window_frame(Painter& painter, const Rect& rect)
{
Color base_color = SystemColor::Window;
Color base_color = SystemColor::Button;
Color dark_shade = SystemColor::ThreedShadow2;
Color mid_shade = SystemColor::ThreedShadow1;
Color light_shade = SystemColor::ThreedHighlight;