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https://github.com/RGBCube/serenity
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LibDraw: Add Button and ButtonText system theme colors
These are now separate from the Window and WindowText colors.
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parent
9171aef724
commit
df3a2dba43
21 changed files with 57 additions and 39 deletions
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@ -3,7 +3,7 @@
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void StylePainter::paint_tab_button(Painter& painter, const Rect& rect, bool active, bool hovered, bool enabled)
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{
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Color base_color = SystemColor::Window;
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Color base_color = SystemColor::Button;
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Color highlight_color2 = SystemColor::ThreedHighlight;
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Color shadow_color1 = SystemColor::ThreedShadow1;
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Color shadow_color2 = SystemColor::ThreedShadow2;
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@ -44,7 +44,7 @@ void StylePainter::paint_tab_button(Painter& painter, const Rect& rect, bool act
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static void paint_button_new(Painter& painter, const Rect& rect, bool pressed, bool checked, bool hovered, bool enabled)
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{
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Color button_color = SystemColor::Window;
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Color button_color = SystemColor::Button;
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Color highlight_color2 = SystemColor::ThreedHighlight;
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Color shadow_color1 = SystemColor::ThreedShadow1;
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Color shadow_color2 = SystemColor::ThreedShadow2;
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@ -53,7 +53,7 @@ static void paint_button_new(Painter& painter, const Rect& rect, bool pressed, b
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if (hovered)
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button_color = SystemColor::HoverHighlight;
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else
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button_color = SystemColor::Window;
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button_color = SystemColor::Button;
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} else if (hovered && enabled)
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button_color = StylePainter::hover_highlight_color();
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@ -92,7 +92,7 @@ void StylePainter::paint_button(Painter& painter, const Rect& rect, ButtonStyle
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if (button_style == ButtonStyle::Normal)
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return paint_button_new(painter, rect, pressed, checked, hovered, enabled);
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Color button_color = SystemColor::Window;
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Color button_color = SystemColor::Button;
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Color highlight_color = Color::White;
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Color shadow_color = Color(96, 96, 96);
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@ -129,8 +129,8 @@ void StylePainter::paint_button(Painter& painter, const Rect& rect, ButtonStyle
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void StylePainter::paint_surface(Painter& painter, const Rect& rect, bool paint_vertical_lines, bool paint_top_line)
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{
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painter.fill_rect({ rect.x(), rect.y() + 1, rect.width(), rect.height() - 2 }, SystemColor::Window);
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painter.draw_line(rect.top_left(), rect.top_right(), paint_top_line ? SystemColor::ThreedHighlight : SystemColor::Window);
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painter.fill_rect({ rect.x(), rect.y() + 1, rect.width(), rect.height() - 2 }, SystemColor::Button);
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painter.draw_line(rect.top_left(), rect.top_right(), paint_top_line ? SystemColor::ThreedHighlight : SystemColor::Button);
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painter.draw_line(rect.bottom_left(), rect.bottom_right(), SystemColor::ThreedShadow1);
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if (paint_vertical_lines) {
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painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), SystemColor::ThreedHighlight);
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@ -176,7 +176,7 @@ void StylePainter::paint_frame(Painter& painter, const Rect& rect, FrameShape sh
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Color top_left_color;
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Color bottom_right_color;
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Color dark_shade = SystemColor::ThreedShadow2;
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Color light_shade = SystemColor::Window;
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Color light_shade = SystemColor::Button;
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if (shadow == FrameShadow::Raised) {
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dark_shade = SystemColor::ThreedShadow1;
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top_left_color = light_shade;
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@ -207,7 +207,7 @@ void StylePainter::paint_frame(Painter& painter, const Rect& rect, FrameShape sh
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void StylePainter::paint_window_frame(Painter& painter, const Rect& rect)
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{
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Color base_color = SystemColor::Window;
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Color base_color = SystemColor::Button;
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Color dark_shade = SystemColor::ThreedShadow2;
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Color mid_shade = SystemColor::ThreedShadow1;
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Color light_shade = SystemColor::ThreedHighlight;
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