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	LibDraw: Add Button and ButtonText system theme colors
These are now separate from the Window and WindowText colors.
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					 21 changed files with 57 additions and 39 deletions
				
			
		|  | @ -3,7 +3,7 @@ | |||
| 
 | ||||
| void StylePainter::paint_tab_button(Painter& painter, const Rect& rect, bool active, bool hovered, bool enabled) | ||||
| { | ||||
|     Color base_color = SystemColor::Window; | ||||
|     Color base_color = SystemColor::Button; | ||||
|     Color highlight_color2 = SystemColor::ThreedHighlight; | ||||
|     Color shadow_color1 = SystemColor::ThreedShadow1; | ||||
|     Color shadow_color2 = SystemColor::ThreedShadow2; | ||||
|  | @ -44,7 +44,7 @@ void StylePainter::paint_tab_button(Painter& painter, const Rect& rect, bool act | |||
| 
 | ||||
| static void paint_button_new(Painter& painter, const Rect& rect, bool pressed, bool checked, bool hovered, bool enabled) | ||||
| { | ||||
|     Color button_color = SystemColor::Window; | ||||
|     Color button_color = SystemColor::Button; | ||||
|     Color highlight_color2 = SystemColor::ThreedHighlight; | ||||
|     Color shadow_color1 = SystemColor::ThreedShadow1; | ||||
|     Color shadow_color2 = SystemColor::ThreedShadow2; | ||||
|  | @ -53,7 +53,7 @@ static void paint_button_new(Painter& painter, const Rect& rect, bool pressed, b | |||
|         if (hovered) | ||||
|             button_color = SystemColor::HoverHighlight; | ||||
|         else | ||||
|             button_color = SystemColor::Window; | ||||
|             button_color = SystemColor::Button; | ||||
|     } else if (hovered && enabled) | ||||
|         button_color = StylePainter::hover_highlight_color(); | ||||
| 
 | ||||
|  | @ -92,7 +92,7 @@ void StylePainter::paint_button(Painter& painter, const Rect& rect, ButtonStyle | |||
|     if (button_style == ButtonStyle::Normal) | ||||
|         return paint_button_new(painter, rect, pressed, checked, hovered, enabled); | ||||
| 
 | ||||
|     Color button_color = SystemColor::Window; | ||||
|     Color button_color = SystemColor::Button; | ||||
|     Color highlight_color = Color::White; | ||||
|     Color shadow_color = Color(96, 96, 96); | ||||
| 
 | ||||
|  | @ -129,8 +129,8 @@ void StylePainter::paint_button(Painter& painter, const Rect& rect, ButtonStyle | |||
| 
 | ||||
| void StylePainter::paint_surface(Painter& painter, const Rect& rect, bool paint_vertical_lines, bool paint_top_line) | ||||
| { | ||||
|     painter.fill_rect({ rect.x(), rect.y() + 1, rect.width(), rect.height() - 2 }, SystemColor::Window); | ||||
|     painter.draw_line(rect.top_left(), rect.top_right(), paint_top_line ? SystemColor::ThreedHighlight : SystemColor::Window); | ||||
|     painter.fill_rect({ rect.x(), rect.y() + 1, rect.width(), rect.height() - 2 }, SystemColor::Button); | ||||
|     painter.draw_line(rect.top_left(), rect.top_right(), paint_top_line ? SystemColor::ThreedHighlight : SystemColor::Button); | ||||
|     painter.draw_line(rect.bottom_left(), rect.bottom_right(), SystemColor::ThreedShadow1); | ||||
|     if (paint_vertical_lines) { | ||||
|         painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), SystemColor::ThreedHighlight); | ||||
|  | @ -176,7 +176,7 @@ void StylePainter::paint_frame(Painter& painter, const Rect& rect, FrameShape sh | |||
|         Color top_left_color; | ||||
|         Color bottom_right_color; | ||||
|         Color dark_shade = SystemColor::ThreedShadow2; | ||||
|         Color light_shade = SystemColor::Window; | ||||
|         Color light_shade = SystemColor::Button; | ||||
|         if (shadow == FrameShadow::Raised) { | ||||
|             dark_shade = SystemColor::ThreedShadow1; | ||||
|             top_left_color = light_shade; | ||||
|  | @ -207,7 +207,7 @@ void StylePainter::paint_frame(Painter& painter, const Rect& rect, FrameShape sh | |||
| 
 | ||||
| void StylePainter::paint_window_frame(Painter& painter, const Rect& rect) | ||||
| { | ||||
|     Color base_color = SystemColor::Window; | ||||
|     Color base_color = SystemColor::Button; | ||||
|     Color dark_shade = SystemColor::ThreedShadow2; | ||||
|     Color mid_shade = SystemColor::ThreedShadow1; | ||||
|     Color light_shade = SystemColor::ThreedHighlight; | ||||
|  |  | |||
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	 Andreas Kling
						Andreas Kling