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LibJS: Reorganize ExecutionContext a little bit
- Move it to a separate header file - Annotate the members that represent spec slots - Reorganize the members (by spec vs non-spec)
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2 changed files with 38 additions and 19 deletions
37
Userland/Libraries/LibJS/Runtime/ExecutionContext.h
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37
Userland/Libraries/LibJS/Runtime/ExecutionContext.h
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/*
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* Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2020-2021, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/FlyString.h>
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#include <LibJS/Forward.h>
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#include <LibJS/Runtime/MarkedValueList.h>
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#include <LibJS/Runtime/Value.h>
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namespace JS {
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// 9.4 Execution Contexts, https://tc39.es/ecma262/#sec-execution-contexts
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struct ExecutionContext {
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explicit ExecutionContext(Heap& heap)
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: arguments(heap)
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{
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}
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FunctionObject* function { nullptr }; // [[Function]]
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Realm* realm { nullptr }; // [[Realm]]
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Environment* lexical_environment { nullptr }; // [[LexicalEnvironment]]
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Environment* variable_environment { nullptr }; // [[VariableEnvironment]]
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ASTNode const* current_node { nullptr };
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FlyString function_name;
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Value this_value;
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MarkedValueList arguments;
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Object* arguments_object { nullptr };
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bool is_strict_mode { false };
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};
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}
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@ -18,6 +18,7 @@
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#include <LibJS/Runtime/Error.h>
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#include <LibJS/Runtime/Error.h>
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#include <LibJS/Runtime/ErrorTypes.h>
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#include <LibJS/Runtime/ErrorTypes.h>
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#include <LibJS/Runtime/Exception.h>
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#include <LibJS/Runtime/Exception.h>
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#include <LibJS/Runtime/ExecutionContext.h>
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#include <LibJS/Runtime/MarkedValueList.h>
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#include <LibJS/Runtime/MarkedValueList.h>
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#include <LibJS/Runtime/Promise.h>
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#include <LibJS/Runtime/Promise.h>
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#include <LibJS/Runtime/Value.h>
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#include <LibJS/Runtime/Value.h>
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@ -42,25 +43,6 @@ struct ScopeFrame {
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bool pushed_environment { false };
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bool pushed_environment { false };
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};
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};
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// 9.4 Execution Contexts, https://tc39.es/ecma262/#sec-execution-contexts
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struct ExecutionContext {
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explicit ExecutionContext(Heap& heap)
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: arguments(heap)
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{
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}
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const ASTNode* current_node { nullptr };
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FlyString function_name;
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FunctionObject* function { nullptr };
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Value this_value;
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MarkedValueList arguments;
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Object* arguments_object { nullptr };
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Environment* lexical_environment { nullptr };
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Environment* variable_environment { nullptr };
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Realm* realm { nullptr };
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bool is_strict_mode { false };
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};
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class VM : public RefCounted<VM> {
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class VM : public RefCounted<VM> {
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public:
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public:
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struct CustomData {
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struct CustomData {
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