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UserspaceEmulator: Skip freed mallocations in reachability scan
Something being reachable from a freed mallocation doesn't make it actually reachable. Thanks to Jonas Bengtsson for spotting this! :^)
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@ -146,6 +146,8 @@ bool MallocTracer::is_reachable(const Mallocation& mallocation) const
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for (auto& other_mallocation : m_mallocations) {
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for (auto& other_mallocation : m_mallocations) {
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if (&mallocation == &other_mallocation)
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if (&mallocation == &other_mallocation)
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continue;
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continue;
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if (other_mallocation.freed)
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continue;
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size_t pointers_in_mallocation = other_mallocation.size / sizeof(u32);
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size_t pointers_in_mallocation = other_mallocation.size / sizeof(u32);
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for (size_t i = 0; i < pointers_in_mallocation; ++i) {
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for (size_t i = 0; i < pointers_in_mallocation; ++i) {
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auto value = Emulator::the().mmu().read32({ 0x20, other_mallocation.address + i * sizeof(u32) });
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auto value = Emulator::the().mmu().read32({ 0x20, other_mallocation.address + i * sizeof(u32) });
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