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Convert VirtualConsole to the new coding style.
I'm still playing around with finding a style that I like. This is starting to feel pleasing to the eye. I guess this is how long it took me to break free from the habit of my previous Qt/WK coding style.
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4 changed files with 93 additions and 95 deletions
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@ -12,10 +12,7 @@ public:
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VirtualConsole(unsigned index, InitialContents = Cleared);
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virtual ~VirtualConsole() override;
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void adoptCurrentVGABuffer();
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void setActive(bool);
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static void switchTo(unsigned);
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static void switch_to(unsigned);
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static void initialize();
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private:
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@ -29,15 +26,16 @@ private:
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virtual void onTTYWrite(byte) override;
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virtual String ttyName() const override;
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void onChar(byte, bool shouldEmit);
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void set_active(bool);
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void on_char(byte, bool shouldEmit);
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byte* m_buffer;
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unsigned m_index;
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bool m_active { false };
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void scrollUp();
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void setCursor(unsigned row, unsigned column);
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void putCharacterAt(unsigned row, unsigned column, byte ch);
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void scroll_up();
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void set_cursor(unsigned row, unsigned column);
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void put_character_at(unsigned row, unsigned column, byte ch);
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void escape$H(const Vector<unsigned>&);
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void escape$J(const Vector<unsigned>&);
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@ -47,13 +45,13 @@ private:
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const byte m_rows { 25 };
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const byte m_columns { 80 };
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byte m_cursorRow { 0 };
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byte m_cursorColumn { 0 };
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byte m_savedCursorRow { 0 };
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byte m_savedCursorColumn { 0 };
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byte m_currentAttribute { 0x07 };
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byte m_cursor_row { 0 };
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byte m_cursor_column { 0 };
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byte m_saved_cursor_row { 0 };
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byte m_saved_cursor_column { 0 };
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byte m_current_attribute { 0x07 };
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void executeEscapeSequence(byte final);
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void execute_escape_sequence(byte final);
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enum EscapeState {
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Normal,
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@ -62,7 +60,7 @@ private:
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ExpectIntermediate,
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ExpectFinal,
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};
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EscapeState m_escState { Normal };
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EscapeState m_escape_state { Normal };
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Vector<byte> m_parameters;
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Vector<byte> m_intermediates;
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};
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