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Meta+Userland: Pass Gfx::FloatPoint by value
Just a small 8-byte value like Gfx::IntPoint.
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25 changed files with 106 additions and 106 deletions
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@ -26,21 +26,21 @@ public:
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Distance
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};
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void draw_line(FloatPoint const&, FloatPoint const&, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid, Color alternate_color = Color::Transparent, LineLengthMode line_length_mode = LineLengthMode::PointToPoint);
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void draw_line_for_path(FloatPoint const&, FloatPoint const&, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid, Color alternate_color = Color::Transparent, LineLengthMode line_length_mode = LineLengthMode::PointToPoint);
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void draw_line_for_fill_path(FloatPoint const& from, FloatPoint const& to, Color color, float thickness = 1)
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void draw_line(FloatPoint, FloatPoint, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid, Color alternate_color = Color::Transparent, LineLengthMode line_length_mode = LineLengthMode::PointToPoint);
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void draw_line_for_path(FloatPoint, FloatPoint, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid, Color alternate_color = Color::Transparent, LineLengthMode line_length_mode = LineLengthMode::PointToPoint);
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void draw_line_for_fill_path(FloatPoint from, FloatPoint to, Color color, float thickness = 1)
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{
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draw_line_for_path(from, to, color, thickness, Painter::LineStyle::Solid, Color {}, LineLengthMode::Distance);
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}
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void fill_path(Path&, Color, Painter::WindingRule rule = Painter::WindingRule::Nonzero);
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void stroke_path(Path const&, Color, float thickness);
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void draw_quadratic_bezier_curve(FloatPoint const& control_point, FloatPoint const&, FloatPoint const&, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid);
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void draw_cubic_bezier_curve(FloatPoint const& control_point_0, FloatPoint const& control_point_1, FloatPoint const&, FloatPoint const&, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid);
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void draw_elliptical_arc(FloatPoint const& p1, FloatPoint const& p2, FloatPoint const& center, FloatPoint const& radii, float x_axis_rotation, float theta_1, float theta_delta, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid);
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void draw_quadratic_bezier_curve(FloatPoint control_point, FloatPoint, FloatPoint, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid);
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void draw_cubic_bezier_curve(FloatPoint control_point_0, FloatPoint control_point_1, FloatPoint, FloatPoint, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid);
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void draw_elliptical_arc(FloatPoint p1, FloatPoint p2, FloatPoint center, FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid);
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void translate(float dx, float dy) { m_transform.translate(dx, dy); }
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void translate(FloatPoint const& delta) { m_transform.translate(delta); }
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void translate(FloatPoint delta) { m_transform.translate(delta); }
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void draw_ellipse(IntRect const& a_rect, Color, int thickness);
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@ -97,7 +97,7 @@ private:
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template<FixmeEnableHacksForBetterPathPainting path_hacks>
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void draw_anti_aliased_line(FloatPoint, FloatPoint, Color, float thickness, Painter::LineStyle style, Color alternate_color, LineLengthMode line_length_mode = LineLengthMode::PointToPoint);
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void stroke_segment_intersection(FloatPoint const& current_line_a, FloatPoint const& current_line_b, FloatLine const& previous_line, Color, float thickness);
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void stroke_segment_intersection(FloatPoint current_line_a, FloatPoint current_line_b, FloatLine const& previous_line, Color, float thickness);
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Painter& m_underlying_painter;
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AffineTransform m_transform;
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