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https://github.com/RGBCube/serenity
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Meta+Userland: Pass Gfx::FloatPoint by value
Just a small 8-byte value like Gfx::IntPoint.
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25 changed files with 106 additions and 106 deletions
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@ -71,7 +71,7 @@ public:
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void draw_triangle_wave(IntPoint, IntPoint, Color color, int amplitude, int thickness = 1);
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void draw_quadratic_bezier_curve(IntPoint control_point, IntPoint, IntPoint, Color, int thickness = 1, LineStyle style = LineStyle::Solid);
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void draw_cubic_bezier_curve(IntPoint control_point_0, IntPoint control_point_1, IntPoint, IntPoint, Color, int thickness = 1, LineStyle style = LineStyle::Solid);
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void draw_elliptical_arc(IntPoint p1, IntPoint p2, IntPoint center, FloatPoint const& radii, float x_axis_rotation, float theta_1, float theta_delta, Color, int thickness = 1, LineStyle style = LineStyle::Solid);
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void draw_elliptical_arc(IntPoint p1, IntPoint p2, IntPoint center, FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta, Color, int thickness = 1, LineStyle style = LineStyle::Solid);
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void blit(IntPoint, Gfx::Bitmap const&, IntRect const& src_rect, float opacity = 1.0f, bool apply_alpha = true);
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void blit_dimmed(IntPoint, Gfx::Bitmap const&, IntRect const& src_rect);
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void blit_brightened(IntPoint, Gfx::Bitmap const&, IntRect const& src_rect);
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@ -96,7 +96,7 @@ public:
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void draw_circle_arc_intersecting(IntRect const&, IntPoint, int radius, Color, int thickness);
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// Streamlined text drawing routine that does no wrapping/elision/alignment.
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void draw_text_run(FloatPoint const& baseline_start, Utf8View const&, Font const&, Color);
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void draw_text_run(FloatPoint baseline_start, Utf8View const&, Font const&, Color);
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enum class CornerOrientation {
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TopLeft,
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@ -106,14 +106,14 @@ public:
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};
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void fill_rounded_corner(IntRect const&, int radius, Color, CornerOrientation);
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static void for_each_line_segment_on_bezier_curve(FloatPoint const& control_point, FloatPoint const& p1, FloatPoint const& p2, Function<void(FloatPoint const&, FloatPoint const&)>&);
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static void for_each_line_segment_on_bezier_curve(FloatPoint const& control_point, FloatPoint const& p1, FloatPoint const& p2, Function<void(FloatPoint const&, FloatPoint const&)>&&);
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static void for_each_line_segment_on_bezier_curve(FloatPoint control_point, FloatPoint p1, FloatPoint p2, Function<void(FloatPoint, FloatPoint)>&);
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static void for_each_line_segment_on_bezier_curve(FloatPoint control_point, FloatPoint p1, FloatPoint p2, Function<void(FloatPoint, FloatPoint)>&&);
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static void for_each_line_segment_on_cubic_bezier_curve(FloatPoint const& control_point_0, FloatPoint const& control_point_1, FloatPoint const& p1, FloatPoint const& p2, Function<void(FloatPoint const&, FloatPoint const&)>&);
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static void for_each_line_segment_on_cubic_bezier_curve(FloatPoint const& control_point_0, FloatPoint const& control_point_1, FloatPoint const& p1, FloatPoint const& p2, Function<void(FloatPoint const&, FloatPoint const&)>&&);
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static void for_each_line_segment_on_cubic_bezier_curve(FloatPoint control_point_0, FloatPoint control_point_1, FloatPoint p1, FloatPoint p2, Function<void(FloatPoint, FloatPoint)>&);
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static void for_each_line_segment_on_cubic_bezier_curve(FloatPoint control_point_0, FloatPoint control_point_1, FloatPoint p1, FloatPoint p2, Function<void(FloatPoint, FloatPoint)>&&);
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static void for_each_line_segment_on_elliptical_arc(FloatPoint const& p1, FloatPoint const& p2, FloatPoint const& center, FloatPoint const radii, float x_axis_rotation, float theta_1, float theta_delta, Function<void(FloatPoint const&, FloatPoint const&)>&);
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static void for_each_line_segment_on_elliptical_arc(FloatPoint const& p1, FloatPoint const& p2, FloatPoint const& center, FloatPoint const radii, float x_axis_rotation, float theta_1, float theta_delta, Function<void(FloatPoint const&, FloatPoint const&)>&&);
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static void for_each_line_segment_on_elliptical_arc(FloatPoint p1, FloatPoint p2, FloatPoint center, FloatPoint const radii, float x_axis_rotation, float theta_1, float theta_delta, Function<void(FloatPoint, FloatPoint)>&);
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static void for_each_line_segment_on_elliptical_arc(FloatPoint p1, FloatPoint p2, FloatPoint center, FloatPoint const radii, float x_axis_rotation, float theta_1, float theta_delta, Function<void(FloatPoint, FloatPoint)>&&);
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void stroke_path(Path const&, Color, int thickness);
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