1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-07-27 03:17:35 +00:00

Meta+Userland: Pass Gfx::FloatPoint by value

Just a small 8-byte value like Gfx::IntPoint.
This commit is contained in:
MacDue 2022-12-06 20:57:07 +00:00 committed by Andreas Kling
parent 7be0b27dd3
commit e011eafd37
25 changed files with 106 additions and 106 deletions

View file

@ -28,14 +28,14 @@ public:
EllipticalArcTo,
};
Segment(FloatPoint const& point)
Segment(FloatPoint point)
: m_point(point)
{
}
virtual ~Segment() = default;
FloatPoint const& point() const { return m_point; }
FloatPoint point() const { return m_point; }
virtual Type type() const = 0;
protected:
@ -44,7 +44,7 @@ protected:
class MoveSegment final : public Segment {
public:
MoveSegment(FloatPoint const& point)
MoveSegment(FloatPoint point)
: Segment(point)
{
}
@ -55,7 +55,7 @@ private:
class LineSegment final : public Segment {
public:
LineSegment(FloatPoint const& point)
LineSegment(FloatPoint point)
: Segment(point)
{
}
@ -68,7 +68,7 @@ private:
class QuadraticBezierCurveSegment final : public Segment {
public:
QuadraticBezierCurveSegment(FloatPoint const& point, FloatPoint const& through)
QuadraticBezierCurveSegment(FloatPoint point, FloatPoint through)
: Segment(point)
, m_through(through)
{
@ -76,7 +76,7 @@ public:
virtual ~QuadraticBezierCurveSegment() override = default;
FloatPoint const& through() const { return m_through; }
FloatPoint through() const { return m_through; }
private:
virtual Type type() const override { return Segment::Type::QuadraticBezierCurveTo; }
@ -86,7 +86,7 @@ private:
class CubicBezierCurveSegment final : public Segment {
public:
CubicBezierCurveSegment(FloatPoint const& point, FloatPoint const& through_0, FloatPoint const& through_1)
CubicBezierCurveSegment(FloatPoint point, FloatPoint through_0, FloatPoint through_1)
: Segment(point)
, m_through_0(through_0)
, m_through_1(through_1)
@ -95,8 +95,8 @@ public:
virtual ~CubicBezierCurveSegment() override = default;
FloatPoint const& through_0() const { return m_through_0; }
FloatPoint const& through_1() const { return m_through_1; }
FloatPoint through_0() const { return m_through_0; }
FloatPoint through_1() const { return m_through_1; }
private:
virtual Type type() const override { return Segment::Type::CubicBezierCurveTo; }
@ -107,7 +107,7 @@ private:
class EllipticalArcSegment final : public Segment {
public:
EllipticalArcSegment(FloatPoint const& point, FloatPoint const& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta, bool large_arc, bool sweep)
EllipticalArcSegment(FloatPoint point, FloatPoint center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta, bool large_arc, bool sweep)
: Segment(point)
, m_center(center)
, m_radii(radii)
@ -121,8 +121,8 @@ public:
virtual ~EllipticalArcSegment() override = default;
FloatPoint const& center() const { return m_center; }
FloatPoint const& radii() const { return m_radii; }
FloatPoint center() const { return m_center; }
FloatPoint radii() const { return m_radii; }
float x_axis_rotation() const { return m_x_axis_rotation; }
float theta_1() const { return m_theta_1; }
float theta_delta() const { return m_theta_delta; }
@ -145,12 +145,12 @@ class Path {
public:
Path() = default;
void move_to(FloatPoint const& point)
void move_to(FloatPoint point)
{
append_segment<MoveSegment>(point);
}
void line_to(FloatPoint const& point)
void line_to(FloatPoint point)
{
append_segment<LineSegment>(point);
invalidate_split_lines();
@ -172,26 +172,26 @@ public:
line_to({ previous_x, y });
}
void quadratic_bezier_curve_to(FloatPoint const& through, FloatPoint const& point)
void quadratic_bezier_curve_to(FloatPoint through, FloatPoint point)
{
append_segment<QuadraticBezierCurveSegment>(point, through);
invalidate_split_lines();
}
void cubic_bezier_curve_to(FloatPoint const& c1, FloatPoint const& c2, FloatPoint const& p2)
void cubic_bezier_curve_to(FloatPoint c1, FloatPoint c2, FloatPoint p2)
{
append_segment<CubicBezierCurveSegment>(p2, c1, c2);
invalidate_split_lines();
}
void elliptical_arc_to(FloatPoint const& point, FloatPoint const& radii, double x_axis_rotation, bool large_arc, bool sweep);
void arc_to(FloatPoint const& point, float radius, bool large_arc, bool sweep)
void elliptical_arc_to(FloatPoint point, FloatPoint radii, double x_axis_rotation, bool large_arc, bool sweep);
void arc_to(FloatPoint point, float radius, bool large_arc, bool sweep)
{
elliptical_arc_to(point, { radius, radius }, 0, large_arc, sweep);
}
// Note: This does not do any sanity checks!
void elliptical_arc_to(FloatPoint const& endpoint, FloatPoint const& center, FloatPoint const& radii, double x_axis_rotation, double theta, double theta_delta, bool large_arc, bool sweep)
void elliptical_arc_to(FloatPoint endpoint, FloatPoint center, FloatPoint radii, double x_axis_rotation, double theta, double theta_delta, bool large_arc, bool sweep)
{
append_segment<EllipticalArcSegment>(
endpoint,