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Meta+Userland: Pass Gfx::FloatPoint by value

Just a small 8-byte value like Gfx::IntPoint.
This commit is contained in:
MacDue 2022-12-06 20:57:07 +00:00 committed by Andreas Kling
parent 7be0b27dd3
commit e011eafd37
25 changed files with 106 additions and 106 deletions

View file

@ -27,7 +27,7 @@ bool BlockContainer::is_scrollable() const
return computed_values().overflow_y() == CSS::Overflow::Scroll;
}
void BlockContainer::set_scroll_offset(Gfx::FloatPoint const& offset)
void BlockContainer::set_scroll_offset(Gfx::FloatPoint offset)
{
// FIXME: If there is horizontal and vertical scroll ignore only part of the new offset
if (offset.y() < 0 || m_scroll_offset == offset)

View file

@ -26,8 +26,8 @@ public:
BlockContainer const* next_sibling() const { return verify_cast<BlockContainer>(Node::next_sibling()); }
bool is_scrollable() const;
Gfx::FloatPoint const& scroll_offset() const { return m_scroll_offset; }
void set_scroll_offset(Gfx::FloatPoint const&);
Gfx::FloatPoint scroll_offset() const { return m_scroll_offset; }
void set_scroll_offset(Gfx::FloatPoint);
Painting::PaintableWithLines const* paint_box() const;

View file

@ -22,7 +22,7 @@ public:
Trailing,
};
LineBoxFragment(Node const& layout_node, int start, int length, Gfx::FloatPoint const& offset, Gfx::FloatSize const& size, float border_box_top, float border_box_bottom, Type type)
LineBoxFragment(Node const& layout_node, int start, int length, Gfx::FloatPoint offset, Gfx::FloatSize const& size, float border_box_top, float border_box_bottom, Type type)
: m_layout_node(layout_node)
, m_start(start)
, m_length(length)
@ -40,8 +40,8 @@ public:
const Gfx::FloatRect absolute_rect() const;
Type type() const { return m_type; }
Gfx::FloatPoint const& offset() const { return m_offset; }
void set_offset(Gfx::FloatPoint const& offset) { m_offset = offset; }
Gfx::FloatPoint offset() const { return m_offset; }
void set_offset(Gfx::FloatPoint offset) { m_offset = offset; }
// The baseline of a fragment is the number of pixels from the top to the text baseline.
void set_baseline(float y) { m_baseline = y; }

View file

@ -41,7 +41,7 @@ bool Paintable::handle_mousewheel(Badge<EventHandler>, Gfx::IntPoint, unsigned,
return false;
}
Optional<HitTestResult> Paintable::hit_test(Gfx::FloatPoint const&, HitTestType) const
Optional<HitTestResult> Paintable::hit_test(Gfx::FloatPoint, HitTestType) const
{
return {};
}

View file

@ -89,7 +89,7 @@ public:
virtual void before_children_paint(PaintContext&, PaintPhase) const { }
virtual void after_children_paint(PaintContext&, PaintPhase) const { }
virtual Optional<HitTestResult> hit_test(Gfx::FloatPoint const&, HitTestType) const;
virtual Optional<HitTestResult> hit_test(Gfx::FloatPoint, HitTestType) const;
virtual bool wants_mouse_events() const { return false; }

View file

@ -53,7 +53,7 @@ PaintableWithLines::~PaintableWithLines()
{
}
void PaintableBox::set_offset(Gfx::FloatPoint const& offset)
void PaintableBox::set_offset(Gfx::FloatPoint offset)
{
m_offset = offset;
// FIXME: This const_cast is gross.
@ -655,7 +655,7 @@ void PaintableBox::set_stacking_context(NonnullOwnPtr<StackingContext> stacking_
m_stacking_context = move(stacking_context);
}
Optional<HitTestResult> PaintableBox::hit_test(Gfx::FloatPoint const& position, HitTestType type) const
Optional<HitTestResult> PaintableBox::hit_test(Gfx::FloatPoint position, HitTestType type) const
{
if (!is_visible())
return {};
@ -679,7 +679,7 @@ Optional<HitTestResult> PaintableBox::hit_test(Gfx::FloatPoint const& position,
return HitTestResult { *this };
}
Optional<HitTestResult> PaintableWithLines::hit_test(Gfx::FloatPoint const& position, HitTestType type) const
Optional<HitTestResult> PaintableWithLines::hit_test(Gfx::FloatPoint position, HitTestType type) const
{
if (!layout_box().children_are_inline())
return PaintableBox::hit_test(position, type);

View file

@ -35,7 +35,7 @@ public:
Gfx::FloatRect absolute_rect() const;
Gfx::FloatPoint effective_offset() const;
void set_offset(Gfx::FloatPoint const&);
void set_offset(Gfx::FloatPoint);
void set_offset(float x, float y) { set_offset({ x, y }); }
Gfx::FloatSize const& content_size() const { return m_content_size; }
@ -115,7 +115,7 @@ public:
virtual void before_children_paint(PaintContext&, PaintPhase) const override;
virtual void after_children_paint(PaintContext&, PaintPhase) const override;
virtual Optional<HitTestResult> hit_test(Gfx::FloatPoint const&, HitTestType) const override;
virtual Optional<HitTestResult> hit_test(Gfx::FloatPoint, HitTestType) const override;
void invalidate_stacking_context();
@ -190,7 +190,7 @@ public:
virtual bool wants_mouse_events() const override { return false; }
virtual bool handle_mousewheel(Badge<EventHandler>, Gfx::IntPoint, unsigned buttons, unsigned modifiers, int wheel_delta_x, int wheel_delta_y) override;
virtual Optional<HitTestResult> hit_test(Gfx::FloatPoint const&, HitTestType) const override;
virtual Optional<HitTestResult> hit_test(Gfx::FloatPoint, HitTestType) const override;
protected:
PaintableWithLines(Layout::BlockContainer const&);

View file

@ -56,7 +56,7 @@ void SVGGeometryPaintable::paint(PaintContext& context, PaintPhase phase) const
auto scaling = layout_box().viewbox_scaling();
auto origin = layout_box().viewbox_origin();
auto transform_point = [&scaling, &origin](Gfx::FloatPoint const& point) -> Gfx::FloatPoint {
auto transform_point = [&scaling, &origin](Gfx::FloatPoint point) -> Gfx::FloatPoint {
auto new_point = point;
new_point.translate_by({ -origin.x(), -origin.y() });
new_point.scale_by(scaling);

View file

@ -439,7 +439,7 @@ static TraversalDecision for_each_in_subtree_of_type_within_same_stacking_contex
return TraversalDecision::Continue;
}
Optional<HitTestResult> StackingContext::hit_test(Gfx::FloatPoint const& position, HitTestType type) const
Optional<HitTestResult> StackingContext::hit_test(Gfx::FloatPoint position, HitTestType type) const
{
if (!m_box.is_visible())
return {};

View file

@ -32,7 +32,7 @@ public:
void paint_descendants(PaintContext&, Layout::Node const&, StackingContextPaintPhase) const;
void paint(PaintContext&) const;
Optional<HitTestResult> hit_test(Gfx::FloatPoint const&, HitTestType) const;
Optional<HitTestResult> hit_test(Gfx::FloatPoint, HitTestType) const;
Gfx::FloatMatrix4x4 const& transform_matrix() const { return m_transform; }
Gfx::AffineTransform affine_transform_matrix() const;