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AK: Do not VERIFY on invalid code point bytes in UTF8View

The previous behavior was to always VERIFY that the UTF-8 bytes were
valid when iterating over the code points of an UTF8View. This change
makes it so we instead output the 0xFFFD 'REPLACEMENT CHARACTER'
code point when encountering invalid bytes, and keep iterating the
view after skipping one byte.

Leaving the decision to the consumer would break symmetry with the
UTF32View API, which would in turn require heavy refactoring and/or
code duplication in generic code such as the one found in
Gfx::Painter and the Shell.

To make it easier for the consumers to detect the original bytes, we
provide a new method on the iterator that returns a Span over the
data that has been decoded. This method is immediately used in the
TextNode::compute_text_for_rendering method, which previously did
this in a ad-hoc waay.

This also add tests for the new behavior in TestUtf8.cpp, as well
as reinforcements to the existing tests to check if the underlying
bytes match up with their expected values.
This commit is contained in:
DexesTTP 2021-05-30 18:52:24 +02:00 committed by Ali Mohammad Pur
parent 32ee195d62
commit e01f1c949f
6 changed files with 135 additions and 20 deletions

View file

@ -26,7 +26,7 @@ void EditEventHandler::handle_delete_character_after(const DOM::Position& cursor
auto& node = *static_cast<DOM::Text*>(const_cast<DOM::Node*>(cursor_position.node()));
auto& text = node.data();
auto code_point_length = Utf8View(text).iterator_at_byte_offset(cursor_position.offset()).code_point_length_in_bytes();
auto code_point_length = Utf8View(text).iterator_at_byte_offset(cursor_position.offset()).underlying_code_point_length_in_bytes();
StringBuilder builder;
builder.append(text.substring_view(0, cursor_position.offset()));