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GMLPlayground: Make 'Open' action start in the Application source folder

Font Editor and Theme Editor already open the dialog in system folders
(/res/fonts and /res/themes). To be fair, they do have a special folder
just for their files, but I think this is good enough if you want to
start hacking an app :^)

Additionaly, this also adds a filter to show only .gml files by default.
This commit is contained in:
Karol Kosek 2023-05-09 18:32:59 +02:00 committed by Sam Atkins
parent 5035378b03
commit e02cbd9daa

View file

@ -13,6 +13,7 @@
#include <LibDesktop/Launcher.h>
#include <LibFileSystemAccessClient/Client.h>
#include <LibGUI/Application.h>
#include <LibGUI/FileTypeFilter.h>
#include <LibGUI/GML/AutocompleteProvider.h>
#include <LibGUI/GML/Formatter.h>
#include <LibGUI/GML/SyntaxHighlighter.h>
@ -160,7 +161,11 @@ ErrorOr<void> MainWidget::initialize_menubar(GUI::Window& window)
auto open_action = GUI::CommonActions::make_open_action([&](auto&) {
if (request_close() == GUI::Window::CloseRequestDecision::StayOpen)
return;
auto response = FileSystemAccessClient::Client::the().open_file(&window);
auto response = FileSystemAccessClient::Client::the().open_file(&window, {}, "/usr/src/serenity/Userland/Applications"sv, Core::File::OpenMode::Read,
Vector {
GUI::FileTypeFilter { "GML Files", { { "gml" } } },
GUI::FileTypeFilter::all_files(),
});
if (response.is_error())
return;