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LibWeb: Paint bitmaps with rounded_int_rect(), not enclosing_int_rect()
This fixes the issue where an `<img>` set to its native size would sometimes still appear blurry, because it had a fractional position, causing `enclosing_int_rect()` to expand by 1px.
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3 changed files with 3 additions and 3 deletions
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@ -100,7 +100,7 @@ void CanvasRenderingContext2D::draw_image(const HTMLImageElement& image_element,
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Gfx::FloatRect dst_rect = { x, y, (float)image_element.bitmap()->width(), (float)image_element.bitmap()->height() };
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auto rect = m_transform.map(dst_rect);
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painter->draw_scaled_bitmap(enclosing_int_rect(rect), *image_element.bitmap(), src_rect, 1.0f, Gfx::Painter::ScalingMode::BilinearBlend);
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painter->draw_scaled_bitmap(rounded_int_rect(rect), *image_element.bitmap(), src_rect, 1.0f, Gfx::Painter::ScalingMode::BilinearBlend);
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}
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void CanvasRenderingContext2D::scale(float sx, float sy)
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