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Solitaire: Iterate the foundation stacks and inline move_card()

Keeping this as a separate commit as I'm not certain whether this
is a good change or not. The repeated if-else for each Foundation
stack bothered me a bit, though more so before I reduced the code
in the {}. But maybe the ifs are clearer than the loop?

Doing that also meant I could inline the move_card() code instead
of needing to make it a lambda. Again, maybe it would be better as
a lambda? I'm still figuring out the style Serenity uses, and I
know Andreas is big on expressiveness, and move_card() is more
expressive than just having the code in the loop.
This commit is contained in:
Sam Atkins 2021-06-11 20:05:53 +01:00 committed by Andreas Kling
parent 4917675529
commit e0fb36aad7
2 changed files with 23 additions and 31 deletions

View file

@ -137,6 +137,7 @@ private:
__Count
};
static constexpr Array piles = { Pile1, Pile2, Pile3, Pile4, Pile5, Pile6, Pile7 };
static constexpr Array foundations = { Foundation1, Foundation2, Foundation3, Foundation4 };
ALWAYS_INLINE const WasteRecycleRules& recycle_rules()
{
@ -161,7 +162,6 @@ private:
void remember_move_for_undo(CardStack& from, CardStack& to, NonnullRefPtrVector<Card> moved_cards);
void remember_flip_for_undo(Card& card);
void update_score(int to_add);
void move_card(CardStack& from, CardStack& to);
void draw_cards();
void pop_waste_to_play_stack();
bool attempt_to_move_card_to_foundations(CardStack& from);