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LibGL: Implement "mirrored repeat" wrap mode
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2 changed files with 17 additions and 0 deletions
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@ -201,6 +201,7 @@ extern "C" {
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#define GL_NEAREST_MIPMAP_LINEAR 0x2602
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#define GL_CLAMP 0x2900
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#define GL_REPEAT 0x2901
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#define GL_MIRRORED_REPEAT 0x8370
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#define GL_CLAMP_TO_BORDER 0x812D
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#define GL_CLAMP_TO_EDGE 0x812F
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