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WindowServer: Prevent some overdraw by the window geometry overlay

While the window geometry overlay is centered inside the tile overlay
neither the text nor the location change, so there is no need to
re-render and update it every time the window moves.
This commit is contained in:
Tom 2023-04-04 10:32:37 -06:00 committed by Linus Groh
parent 5a73691fe9
commit e1077ebbad
2 changed files with 41 additions and 32 deletions

View file

@ -228,7 +228,7 @@ Gfx::IntRect ScreenNumberOverlay::calculate_content_rect_for_screen(Screen& scre
WindowGeometryOverlay::WindowGeometryOverlay(Window& window)
: m_window(window)
{
update_rect();
window_rect_changed();
}
void WindowGeometryOverlay::set_actual_rect()
@ -291,35 +291,39 @@ void WindowGeometryOverlay::start_or_stop_move_to_tile_overlay_animation(TileWin
}
}
void WindowGeometryOverlay::update_rect()
void WindowGeometryOverlay::window_rect_changed()
{
if (auto* window = m_window.ptr()) {
auto& wm = WindowManager::the();
auto* tile_window_overlay = wm.get_tile_window_overlay(*window);
auto geometry_rect = tile_window_overlay ? tile_window_overlay->tiled_frame_rect() : window->rect();
if (!window->size_increment().is_empty()) {
int width_steps = (window->width() - window->base_size().width()) / window->size_increment().width();
int height_steps = (window->height() - window->base_size().height()) / window->size_increment().height();
m_label = DeprecatedString::formatted("{} ({}x{})", geometry_rect, width_steps, height_steps);
} else {
m_label = geometry_rect.to_deprecated_string();
UpdateState new_update_state = { geometry_rect, tile_window_overlay != nullptr };
if (m_last_updated != new_update_state) {
m_last_updated = new_update_state;
if (!window->size_increment().is_empty()) {
int width_steps = (window->width() - window->base_size().width()) / window->size_increment().width();
int height_steps = (window->height() - window->base_size().height()) / window->size_increment().height();
m_label = DeprecatedString::formatted("{} ({}x{})", geometry_rect, width_steps, height_steps);
} else {
m_label = geometry_rect.to_deprecated_string();
}
m_label_rect = Gfx::IntRect { 0, 0, static_cast<int>(ceilf(wm.font().width(m_label))) + 16, wm.font().pixel_size_rounded_up() + 10 };
auto rect = calculate_frame_rect(m_label_rect).centered_within(window->frame().rect());
auto desktop_rect = wm.desktop_rect(ScreenInput::the().cursor_location_screen());
if (rect.left() < desktop_rect.left())
rect.set_left(desktop_rect.left());
if (rect.top() < desktop_rect.top())
rect.set_top(desktop_rect.top());
if (rect.right() > desktop_rect.right())
rect.set_right_without_resize(desktop_rect.right());
if (rect.bottom() > desktop_rect.bottom())
rect.set_bottom_without_resize(desktop_rect.bottom());
m_ideal_overlay_rect = rect;
set_actual_rect();
invalidate_content(); // Needed in case the rectangle itself doesn't change, but the contents did.
}
m_label_rect = Gfx::IntRect { 0, 0, static_cast<int>(ceilf(wm.font().width(m_label))) + 16, wm.font().pixel_size_rounded_up() + 10 };
auto rect = calculate_frame_rect(m_label_rect).centered_within(window->frame().rect());
auto desktop_rect = wm.desktop_rect(ScreenInput::the().cursor_location_screen());
if (rect.left() < desktop_rect.left())
rect.set_left(desktop_rect.left());
if (rect.top() < desktop_rect.top())
rect.set_top(desktop_rect.top());
if (rect.right() > desktop_rect.right())
rect.set_right_without_resize(desktop_rect.right());
if (rect.bottom() > desktop_rect.bottom())
rect.set_bottom_without_resize(desktop_rect.bottom());
m_ideal_overlay_rect = rect;
set_actual_rect();
invalidate_content(); // needed in case the rectangle itself doesn't change. But the contents did.
start_or_stop_move_to_tile_overlay_animation(tile_window_overlay);
} else {
@ -332,12 +336,6 @@ void WindowGeometryOverlay::render_overlay_bitmap(Gfx::Painter& painter)
painter.draw_text(Gfx::IntRect { {}, rect().size() }, m_label, WindowManager::the().font(), Gfx::TextAlignment::Center, Color::White);
}
void WindowGeometryOverlay::window_rect_changed()
{
update_rect();
invalidate_content();
}
DndOverlay::DndOverlay(DeprecatedString const& text, Gfx::Bitmap const* bitmap)
: m_bitmap(bitmap)
, m_text(text)