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Userland+LibGUI: Add shorthand versions of the Margins constructor

This allows for typing [8] instead of [8, 8, 8, 8] to specify the same
margin on all edges, for example. The constructors follow CSS' style of
specifying margins. The added constructors are:

- Margins(int all): Sets the same margin on all edges.
- Margins(int vertical, int horizontal): Sets the first argument to top
  and bottom margins, and the second argument to left and right margins.
- Margins(int top, int vertical, int bottom): Sets the first argument to
  the top margin, the second argument to the left and right margins,
  and the third argument to the bottom margin.
This commit is contained in:
sin-ack 2021-08-17 00:11:38 +00:00 committed by Andreas Kling
parent 9c9a5c55cb
commit e11d177618
101 changed files with 232 additions and 201 deletions

View file

@ -28,7 +28,7 @@ GameSizeDialog::GameSizeDialog(GUI::Window* parent, size_t board_size, size_t ta
main_widget.set_fill_with_background_color(true);
auto& layout = main_widget.set_layout<GUI::VerticalBoxLayout>();
layout.set_margins({ 4, 4, 4, 4 });
layout.set_margins(4);
auto& board_size_box = main_widget.add<GUI::Widget>();
auto& input_layout = board_size_box.set_layout<GUI::HorizontalBoxLayout>();

View file

@ -41,7 +41,7 @@ void LevelSelectDialog::build()
main_widget.set_fill_with_background_color(true);
auto& layout = main_widget.set_layout<GUI::VerticalBoxLayout>();
layout.set_margins({ 4, 4, 4, 4 });
layout.set_margins(4);
main_widget.add<GUI::Label>("Choose a level").set_text_alignment(Gfx::TextAlignment::Center);

View file

@ -40,7 +40,7 @@ int main(int argc, char** argv)
main_widget.set_fill_with_background_color(true);
auto& main_toolbar = *main_widget.find_descendant_of_type_named<GUI::Toolbar>("toolbar");
main_toolbar.layout()->set_margins({ 0, 6, 0, 6 });
main_toolbar.layout()->set_margins({ 0, 6 });
auto& board_widget_container = *main_widget.find_descendant_of_type_named<GUI::Widget>("board_widget_container");
auto& board_layout = board_widget_container.set_layout<GUI::VerticalBoxLayout>();

View file

@ -128,7 +128,7 @@ void Game::show_score_card(bool game_over)
auto& score_widget = score_dialog->set_main_widget<GUI::Widget>();
score_widget.set_fill_with_background_color(true);
auto& layout = score_widget.set_layout<GUI::HorizontalBoxLayout>();
layout.set_margins({ 10, 10, 10, 10 });
layout.set_margins(10);
layout.set_spacing(15);
auto& card_container = score_widget.add<GUI::Widget>();

View file

@ -23,7 +23,7 @@ SettingsDialog::SettingsDialog(GUI::Window* parent, String player_name)
main_widget.set_fill_with_background_color(true);
auto& layout = main_widget.set_layout<GUI::VerticalBoxLayout>();
layout.set_margins({ 4, 4, 4, 4 });
layout.set_margins(4);
auto& name_box = main_widget.add<GUI::Widget>();
auto& input_layout = name_box.set_layout<GUI::HorizontalBoxLayout>();