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Solitaire: Place files in Solitaire namespace and rename main widget

The purpose is to allow the Solitaire widget to be used in GML. The
macro to register a widget requires a namespace, so this moves all files
in the application to the Solitaire namespace. This also renames the
SolitaireWidget class to Game - this is to avoid the redundancy /
verbosity of typing "Solitaire::SolitaireWidget", and matches many other
games in Serenity (Breakout, 2048, etc.).
This commit is contained in:
Timothy Flynn 2021-05-05 09:42:59 -04:00 committed by Andreas Kling
parent 15f0ee1727
commit e1492e9a62
8 changed files with 59 additions and 35 deletions

View file

@ -9,6 +9,8 @@
#include <LibGfx/Font.h>
#include <LibGfx/FontDatabase.h>
namespace Solitaire {
static const NonnullRefPtr<Gfx::CharacterBitmap> s_diamond = Gfx::CharacterBitmap::create_from_ascii(
" # "
" ### "
@ -155,3 +157,5 @@ void Card::clear_and_draw(GUI::Painter& painter, const Color& background_color)
draw(painter);
save_old_position();
}
}