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Solitaire: Place files in Solitaire namespace and rename main widget
The purpose is to allow the Solitaire widget to be used in GML. The macro to register a widget requires a namespace, so this moves all files in the application to the Solitaire namespace. This also renames the SolitaireWidget class to Game - this is to avoid the redundancy / verbosity of typing "Solitaire::SolitaireWidget", and matches many other games in Serenity (Breakout, 2048, etc.).
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8 changed files with 59 additions and 35 deletions
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@ -13,6 +13,8 @@
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#include <LibGfx/Rect.h>
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#include <ctype.h>
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namespace Solitaire {
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class Card final : public Core::Object {
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C_OBJECT(Card)
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public:
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@ -63,3 +65,5 @@ private:
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bool m_moving { false };
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bool m_upside_down { false };
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};
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}
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