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Solitaire: Place files in Solitaire namespace and rename main widget
The purpose is to allow the Solitaire widget to be used in GML. The macro to register a widget requires a namespace, so this moves all files in the application to the Solitaire namespace. This also renames the SolitaireWidget class to Game - this is to avoid the redundancy / verbosity of typing "Solitaire::SolitaireWidget", and matches many other games in Serenity (Breakout, 2048, etc.).
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8 changed files with 59 additions and 35 deletions
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@ -6,6 +6,8 @@
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#include "CardStack.h"
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namespace Solitaire {
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CardStack::CardStack()
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: m_position({ 0, 0 })
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, m_type(Invalid)
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@ -216,3 +218,5 @@ void CardStack::calculate_bounding_box()
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m_bounding_box.set_size(Card::width + width, Card::height + height);
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}
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}
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