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Solitaire: Place files in Solitaire namespace and rename main widget

The purpose is to allow the Solitaire widget to be used in GML. The
macro to register a widget requires a namespace, so this moves all files
in the application to the Solitaire namespace. This also renames the
SolitaireWidget class to Game - this is to avoid the redundancy /
verbosity of typing "Solitaire::SolitaireWidget", and matches many other
games in Serenity (Breakout, 2048, etc.).
This commit is contained in:
Timothy Flynn 2021-05-05 09:42:59 -04:00 committed by Andreas Kling
parent 15f0ee1727
commit e1492e9a62
8 changed files with 59 additions and 35 deletions

View file

@ -6,6 +6,8 @@
#include "CardStack.h"
namespace Solitaire {
CardStack::CardStack()
: m_position({ 0, 0 })
, m_type(Invalid)
@ -216,3 +218,5 @@ void CardStack::calculate_bounding_box()
m_bounding_box.set_size(Card::width + width, Card::height + height);
}
}