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Solitaire: Place files in Solitaire namespace and rename main widget
The purpose is to allow the Solitaire widget to be used in GML. The macro to register a widget requires a namespace, so this moves all files in the application to the Solitaire namespace. This also renames the SolitaireWidget class to Game - this is to avoid the redundancy / verbosity of typing "Solitaire::SolitaireWidget", and matches many other games in Serenity (Breakout, 2048, etc.).
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8 changed files with 59 additions and 35 deletions
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@ -4,7 +4,7 @@
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "SolitaireWidget.h"
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#include "Game.h"
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#include <LibGUI/Action.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/Icon.h>
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@ -37,9 +37,9 @@ int main(int argc, char** argv)
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auto window = GUI::Window::construct();
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window->set_resizable(false);
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window->resize(SolitaireWidget::width, SolitaireWidget::height);
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window->resize(Solitaire::Game::width, Solitaire::Game::height);
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auto widget = SolitaireWidget::construct([&](uint32_t score) {
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auto widget = Solitaire::Game::construct([&](uint32_t score) {
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window->set_title(String::formatted("Score: {} - Solitaire", score));
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});
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