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Shell: Skip caching PATH and history load/save when not interactive
Non-interactive shells (i.e. when running scripts) do not need this functionality, so they are a boatload of wasted time. This significantly reduces the script startup and shutdown times when there are lots of executables in PATH or lots of entries in the history.
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48347fb1c7
commit
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4 changed files with 61 additions and 41 deletions
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@ -1222,6 +1222,9 @@ String Shell::unescape_token(const String& token)
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void Shell::cache_path()
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{
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if (!m_is_interactive)
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return;
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if (!cached_path.is_empty())
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cached_path.clear_with_capacity();
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@ -1691,7 +1694,7 @@ Shell::Shell()
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cache_path();
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}
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Shell::Shell(Line::Editor& editor)
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Shell::Shell(Line::Editor& editor, bool attempt_interactive)
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: m_editor(editor)
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{
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uid = getuid();
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@ -1705,7 +1708,7 @@ Shell::Shell(Line::Editor& editor)
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perror("gethostname");
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auto istty = isatty(STDIN_FILENO);
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m_is_interactive = istty;
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m_is_interactive = attempt_interactive && istty;
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if (istty) {
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rc = ttyname_r(0, ttyname, Shell::TTYNameSize);
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@ -1733,8 +1736,10 @@ Shell::Shell(Line::Editor& editor)
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}
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directory_stack.append(cwd);
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m_editor->load_history(get_history_path());
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cache_path();
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if (m_is_interactive) {
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m_editor->load_history(get_history_path());
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cache_path();
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}
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m_editor->register_key_input_callback('\n', [](Line::Editor& editor) {
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auto ast = Parser(editor.line()).parse();
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@ -1751,6 +1756,9 @@ Shell::~Shell()
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return;
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stop_all_jobs();
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if (!m_is_interactive)
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return;
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m_editor->save_history(get_history_path());
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}
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