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WindowServer: Move window minimize animation to a separate function

Move this from WSCompositor::compose() to a separate run_animations()
function to keep compose() readable. We might want to add some more
animations later.
This commit is contained in:
Andreas Kling 2019-12-05 17:44:10 +01:00
parent aa8b40dce6
commit e1862fe2f5
2 changed files with 41 additions and 35 deletions

View file

@ -212,41 +212,7 @@ void WSCompositor::compose()
draw_geometry_label();
}
static const int minimize_animation_steps = 10;
wm.for_each_window([&](WSWindow& window) {
if (window.in_minimize_animation()) {
int animation_index = window.minimize_animation_index();
auto from_rect = window.is_minimized() ? window.frame().rect() : window.taskbar_rect();
auto to_rect = window.is_minimized() ? window.taskbar_rect() : window.frame().rect();
float x_delta_per_step = (float)(from_rect.x() - to_rect.x()) / minimize_animation_steps;
float y_delta_per_step = (float)(from_rect.y() - to_rect.y()) / minimize_animation_steps;
float width_delta_per_step = (float)(from_rect.width() - to_rect.width()) / minimize_animation_steps;
float height_delta_per_step = (float)(from_rect.height() - to_rect.height()) / minimize_animation_steps;
Rect rect {
from_rect.x() - (int)(x_delta_per_step * animation_index),
from_rect.y() - (int)(y_delta_per_step * animation_index),
from_rect.width() - (int)(width_delta_per_step * animation_index),
from_rect.height() - (int)(height_delta_per_step * animation_index)
};
#ifdef MINIMIZE_ANIMATION_DEBUG
dbg() << "Minimize animation from " << from_rect << " to " << to_rect << " frame# " << animation_index << " " << rect;
#endif
m_back_painter->draw_rect(rect, Color::White);
window.step_minimize_animation();
if (window.minimize_animation_index() >= minimize_animation_steps)
window.end_minimize_animation();
invalidate(rect);
}
return IterationDecision::Continue;
});
run_animations();
draw_cursor();
@ -360,6 +326,45 @@ void WSCompositor::flip_buffers()
m_buffers_are_flipped = !m_buffers_are_flipped;
}
void WSCompositor::run_animations()
{
static const int minimize_animation_steps = 10;
WSWindowManager::the().for_each_window([&](WSWindow& window) {
if (window.in_minimize_animation()) {
int animation_index = window.minimize_animation_index();
auto from_rect = window.is_minimized() ? window.frame().rect() : window.taskbar_rect();
auto to_rect = window.is_minimized() ? window.taskbar_rect() : window.frame().rect();
float x_delta_per_step = (float)(from_rect.x() - to_rect.x()) / minimize_animation_steps;
float y_delta_per_step = (float)(from_rect.y() - to_rect.y()) / minimize_animation_steps;
float width_delta_per_step = (float)(from_rect.width() - to_rect.width()) / minimize_animation_steps;
float height_delta_per_step = (float)(from_rect.height() - to_rect.height()) / minimize_animation_steps;
Rect rect {
from_rect.x() - (int)(x_delta_per_step * animation_index),
from_rect.y() - (int)(y_delta_per_step * animation_index),
from_rect.width() - (int)(width_delta_per_step * animation_index),
from_rect.height() - (int)(height_delta_per_step * animation_index)
};
#ifdef MINIMIZE_ANIMATION_DEBUG
dbg() << "Minimize animation from " << from_rect << " to " << to_rect << " frame# " << animation_index << " " << rect;
#endif
m_back_painter->draw_rect(rect, Color::White);
window.step_minimize_animation();
if (window.minimize_animation_index() >= minimize_animation_steps)
window.end_minimize_animation();
invalidate(rect);
}
return IterationDecision::Continue;
});
}
void WSCompositor::set_resolution(int desired_width, int desired_height)
{
auto screen_rect = WSScreen::the().rect();

View file

@ -43,6 +43,7 @@ private:
void draw_cursor();
void draw_geometry_label();
void draw_menubar();
void run_animations();
unsigned m_compose_count { 0 };
unsigned m_flush_count { 0 };