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LibGL: Implement glTexCoord2f

This commit is contained in:
Jesse Buhagiar 2021-05-23 20:38:18 +10:00 committed by Ali Mohammad Pur
parent 4f324ba4d7
commit e21ba0cd12
5 changed files with 19 additions and 0 deletions

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@ -646,6 +646,17 @@ void SoftwareGLContext::gl_vertex(GLdouble x, GLdouble y, GLdouble z, GLdouble w
m_error = GL_NO_ERROR;
}
// FIXME: We need to add `r` and `q` to our GLVertex?!
void SoftwareGLContext::gl_tex_coord(GLfloat s, GLfloat t, GLfloat, GLfloat)
{
auto& vertex = vertex_list.last(); // Get the last created vertex
vertex.u = s;
vertex.v = t;
m_error = GL_NO_ERROR;
}
void SoftwareGLContext::gl_viewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_viewport, x, y, width, height);