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LibGUI: Let Desktop:the() manage SystemEffects inside LibGUI

These settings might well ultimately be factored into a dedicated
settings manager, but until then, a charitable interpretation of
Desktop::the() as the desktop environment will suffice.
This commit is contained in:
thankyouverycool 2022-08-07 19:45:33 -04:00 committed by Andreas Kling
parent 8904a61d71
commit e2318dffe3

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@ -10,6 +10,7 @@
#include <AK/Function.h>
#include <AK/String.h>
#include <LibGUI/Forward.h>
#include <LibGUI/SystemEffects.h>
#include <LibGfx/Rect.h>
#include <Services/Taskbar/TaskbarWindow.h>
#include <Services/WindowServer/ScreenLayout.h>
@ -34,6 +35,9 @@ public:
RefPtr<Gfx::Bitmap> wallpaper_bitmap() const;
bool set_wallpaper(RefPtr<Gfx::Bitmap> wallpaper_bitmap, Optional<String> path);
void set_system_effects(Vector<bool> effects) { m_system_effects = { effects }; };
SystemEffects const& system_effects() const { return m_system_effects; }
Gfx::IntRect rect() const { return m_bounding_rect; }
Vector<Gfx::IntRect, 4> const& rects() const { return m_rects; }
size_t main_screen_index() const { return m_main_screen_index; }
@ -59,6 +63,7 @@ private:
unsigned m_workspace_columns { 1 };
Vector<Function<void(Desktop&)>> m_receive_rects_callbacks;
bool m_is_setting_desktop_wallpaper { false };
SystemEffects m_system_effects;
};
}