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LibGUI: add a rudimentary framework for Wizards.
This patch provides the basic components needed for developers to create consistent wizard interface experiences in their applications. `WizardDialog` provides the dialog frame for the wizard, handling navigation and presentation. `AbstractWizardPage`s form the base class of Wizard pages, which are pushed onto the `WizardDialog` page stack via `WizardDialog::push_page`. `CoverWizardPage` and `WizardPage` are provided to ease the creation of Wizard interfaces consistent with the Serenity visual language.
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Userland/Libraries/LibGUI/Wizards/WizardPage.cpp
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Userland/Libraries/LibGUI/Wizards/WizardPage.cpp
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/*
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* Copyright (c) 2021, Nick Vella <nick@nxk.io>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Label.h>
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#include <LibGUI/SeparatorWidget.h>
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#include <LibGUI/Widget.h>
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#include <LibGUI/Wizards/WizardPage.h>
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#include <LibGfx/FontDatabase.h>
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#include <LibGfx/SystemTheme.h>
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namespace GUI {
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WizardPage::WizardPage(const String& title_text, const String& subtitle_text)
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: AbstractWizardPage()
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{
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set_layout<VerticalBoxLayout>();
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layout()->set_spacing(0);
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auto& header_widget = add<Widget>();
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header_widget.set_fill_with_background_color(true);
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header_widget.set_background_role(Gfx::ColorRole::Base);
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header_widget.set_fixed_height(58);
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header_widget.set_layout<VerticalBoxLayout>();
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header_widget.layout()->set_margins({ 30, 15, 30, 0 });
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m_title_label = header_widget.add<Label>(title_text);
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m_title_label->set_font(Gfx::FontDatabase::the().default_bold_font());
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m_title_label->set_fixed_height(Gfx::FontDatabase::the().default_bold_font().glyph_height() + 2);
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m_title_label->set_text_alignment(Gfx::TextAlignment::TopLeft);
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m_subtitle_label = header_widget.add<Label>(subtitle_text);
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m_subtitle_label->set_text_alignment(Gfx::TextAlignment::TopLeft);
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m_title_label->set_fixed_height(Gfx::FontDatabase::the().default_font().glyph_height());
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header_widget.layout()->add_spacer();
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auto& separator = add<SeparatorWidget>(Gfx::Orientation::Horizontal);
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separator.set_fixed_height(2);
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m_body_widget = add<Widget>();
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m_body_widget->set_layout<VerticalBoxLayout>();
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m_body_widget->layout()->set_margins({ 20, 20, 20, 20 });
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}
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void WizardPage::set_page_title(const String& text)
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{
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m_title_label->set_text(text);
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}
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void WizardPage::set_page_subtitle(const String& text)
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{
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m_subtitle_label->set_text(text);
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}
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}
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