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Snake: Flesh out a basic snake game :^)
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commit
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6 changed files with 196 additions and 9 deletions
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@ -4,8 +4,43 @@
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class SnakeGame : public GWidget {
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public:
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explicit SnakeGame(GWidget* parent);
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explicit SnakeGame(GWidget* parent = nullptr);
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virtual ~SnakeGame() override;
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void reset();
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private:
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virtual void paint_event(GPaintEvent&) override;
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virtual void keydown_event(GKeyEvent&) override;
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virtual void timer_event(CTimerEvent&) override;
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struct Coordinate {
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int row { 0 };
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int column { 0 };
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bool operator==(const Coordinate& other) const
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{
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return row == other.row && column == other.column;
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}
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};
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void game_over();
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void spawn_fruit();
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bool is_available(const Coordinate&);
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int m_rows { 20 };
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int m_columns { 20 };
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int m_horizontal_velocity { 1 };
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int m_vertical_velocity { 0 };
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int m_last_horizontal_velocity { 1 };
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int m_last_vertical_velocity { 0 };
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Coordinate m_head;
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Vector<Coordinate> m_tail;
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Coordinate m_fruit;
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int m_length { 0 };
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};
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