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https://github.com/RGBCube/serenity
synced 2025-07-26 06:27:45 +00:00
Taskbar: Show window progress as a progress bar behind the window title
If a window in the taskbar has progress, we'll now draw that progress in the form of a progress bar behind the window title on the taskbar button for the window.
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1d6ec51bee
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4 changed files with 107 additions and 0 deletions
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@ -25,8 +25,13 @@
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*/
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*/
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#include "TaskbarButton.h"
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#include "TaskbarButton.h"
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#include "WindowList.h"
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#include <LibGUI/Action.h>
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#include <LibGUI/Action.h>
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#include <LibGUI/Painter.h>
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#include <LibGUI/WindowServerConnection.h>
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#include <LibGUI/WindowServerConnection.h>
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#include <LibGfx/Font.h>
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#include <LibGfx/Palette.h>
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#include <LibGfx/StylePainter.h>
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TaskbarButton::TaskbarButton(const WindowIdentifier& identifier)
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TaskbarButton::TaskbarButton(const WindowIdentifier& identifier)
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: m_identifier(identifier)
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: m_identifier(identifier)
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@ -51,3 +56,92 @@ void TaskbarButton::resize_event(GUI::ResizeEvent& event)
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screen_relative_rect()));
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screen_relative_rect()));
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return GUI::Button::resize_event(event);
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return GUI::Button::resize_event(event);
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}
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}
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static void paint_custom_progress_bar(GUI::Painter& painter, const Gfx::Rect& rect, const Gfx::Rect& text_rect, const Palette& palette, int min, int max, int value, const StringView& text, const Gfx::Font& font, Gfx::TextAlignment text_alignment)
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{
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float range_size = max - min;
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float progress = (value - min) / range_size;
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float progress_width = progress * rect.width();
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Gfx::Rect progress_rect { rect.x(), rect.y(), (int)progress_width, rect.height() };
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{
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Gfx::PainterStateSaver saver(painter);
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painter.add_clip_rect(progress_rect);
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Color start_color = palette.active_window_border1();
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Color end_color = palette.active_window_border2();
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painter.fill_rect_with_gradient(rect, start_color, end_color);
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if (!text.is_null()) {
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painter.draw_text(text_rect.translated(1, 1), text, font, text_alignment, palette.base_text(), Gfx::TextElision::Right);
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painter.draw_text(text_rect, text, font, text_alignment, palette.base_text().inverted(), Gfx::TextElision::Right);
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}
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}
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Gfx::Rect hole_rect { (int)progress_width, 0, (int)(rect.width() - progress_width), rect.height() };
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hole_rect.move_by(rect.location());
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hole_rect.set_right_without_resize(rect.right());
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Gfx::PainterStateSaver saver(painter);
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painter.add_clip_rect(hole_rect);
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if (!text.is_null())
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painter.draw_text(text_rect, text, font, text_alignment, palette.base_text(), Gfx::TextElision::Right);
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}
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void TaskbarButton::paint_event(GUI::PaintEvent& event)
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{
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ASSERT(icon());
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auto& icon = *this->icon();
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auto& font = is_checked() ? Gfx::Font::default_bold_font() : this->font();
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auto& window = WindowList::the().ensure_window(m_identifier);
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GUI::Painter painter(*this);
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painter.add_clip_rect(event.rect());
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Gfx::StylePainter::paint_button(painter, rect(), palette(), button_style(), is_being_pressed(), is_hovered(), is_checked(), is_enabled());
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if (text().is_empty())
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return;
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bool has_progress = window.progress() >= 0 && window.progress() <= 100;
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auto content_rect = rect().shrunken(8, 2);
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auto icon_location = content_rect.center().translated(-(icon.width() / 2), -(icon.height() / 2));
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if (!text().is_empty())
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icon_location.set_x(content_rect.x());
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if (!text().is_empty()) {
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content_rect.move_by(icon.width() + 4, 0);
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content_rect.set_width(content_rect.width() - icon.width() - 4);
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}
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Gfx::Rect text_rect { 0, 0, font.width(text()), font.glyph_height() };
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if (text_rect.width() > content_rect.width())
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text_rect.set_width(content_rect.width());
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text_rect.align_within(content_rect, text_alignment());
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if (is_being_pressed() || is_checked()) {
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text_rect.move_by(1, 1);
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icon_location.move_by(1, 1);
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}
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if (has_progress) {
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auto adjusted_rect = rect().shrunken(4, 4);
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if (is_being_pressed() || is_checked()) {
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adjusted_rect.set_height(adjusted_rect.height() + 1);
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}
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paint_custom_progress_bar(painter, adjusted_rect, text_rect, palette(), 0, 100, window.progress(), text(), font, text_alignment());
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}
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if (is_enabled()) {
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if (is_hovered())
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painter.blit_brightened(icon_location, icon, icon.rect());
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else
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painter.blit(icon_location, icon, icon.rect());
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} else {
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painter.blit_dimmed(icon_location, icon, icon.rect());
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}
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if (!has_progress)
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paint_text(painter, text_rect, font, text_alignment());
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}
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@ -39,6 +39,7 @@ private:
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virtual void context_menu_event(GUI::ContextMenuEvent&) override;
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virtual void context_menu_event(GUI::ContextMenuEvent&) override;
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virtual void resize_event(GUI::ResizeEvent&) override;
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virtual void resize_event(GUI::ResizeEvent&) override;
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virtual void paint_event(GUI::PaintEvent&) override;
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WindowIdentifier m_identifier;
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WindowIdentifier m_identifier;
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};
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};
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@ -221,6 +221,7 @@ void TaskbarWindow::wm_event(GUI::WMEvent& event)
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window.set_rect(changed_event.rect());
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window.set_rect(changed_event.rect());
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window.set_active(changed_event.is_active());
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window.set_active(changed_event.is_active());
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window.set_minimized(changed_event.is_minimized());
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window.set_minimized(changed_event.is_minimized());
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window.set_progress(changed_event.progress());
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if (window.is_minimized()) {
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if (window.is_minimized()) {
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window.button()->set_foreground_color(Color::DarkGray);
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window.button()->set_foreground_color(Color::DarkGray);
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window.button()->set_text(String::format("[%s]", changed_event.title().characters()));
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window.button()->set_text(String::format("[%s]", changed_event.title().characters()));
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@ -62,6 +62,16 @@ public:
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void set_minimized(bool minimized) { m_minimized = minimized; }
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void set_minimized(bool minimized) { m_minimized = minimized; }
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bool is_minimized() const { return m_minimized; }
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bool is_minimized() const { return m_minimized; }
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void set_progress(int progress)
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{
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if (m_progress == progress)
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return;
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m_progress = progress;
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m_button->update();
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}
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int progress() const { return m_progress; }
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const Gfx::Bitmap* icon() const { return m_icon.ptr(); }
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const Gfx::Bitmap* icon() const { return m_icon.ptr(); }
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private:
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private:
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@ -72,6 +82,7 @@ private:
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RefPtr<Gfx::Bitmap> m_icon;
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RefPtr<Gfx::Bitmap> m_icon;
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bool m_active { false };
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bool m_active { false };
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bool m_minimized { false };
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bool m_minimized { false };
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int m_progress { -1 };
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};
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};
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class WindowList {
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class WindowList {
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