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https://github.com/RGBCube/serenity
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Everywhere: Remove a bunch of redundant 'AK::' namespace prefixes
This is basically just for consistency, it's quite strange to see multiple AK container types next to each other, some with and some without the namespace prefix - we're 'using AK::Foo;' a lot and should leverage that. :^)
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73 changed files with 111 additions and 110 deletions
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@ -54,10 +54,10 @@ public:
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Function<void()> on_update;
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private:
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void handle_get_all_objects_response(const AK::JsonObject&);
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void handle_identify_response(const AK::JsonObject&);
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void handle_get_all_objects_response(const JsonObject&);
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void handle_identify_response(const JsonObject&);
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void send_request(const AK::JsonObject&);
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void send_request(const JsonObject&);
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pid_t m_pid { -1 };
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String m_process_name;
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@ -87,7 +87,7 @@ Emulator::Emulator(const String& executable_path, const Vector<String>& argument
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static constexpr FlatPtr userspace_range_ceiling = 0xbe000000;
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#ifdef UE_ASLR
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static constexpr FlatPtr page_mask = 0xfffff000u;
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size_t random_offset = (AK::get_random<u8>() % 32 * MiB) & page_mask;
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size_t random_offset = (get_random<u8>() % 32 * MiB) & page_mask;
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FlatPtr base = userspace_range_base + random_offset;
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#else
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FlatPtr base = userspace_range_base;
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@ -81,7 +81,7 @@ Optional<Range> RangeAllocator::allocate_randomized(size_t size, size_t alignmen
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// FIXME: I'm sure there's a smarter way to do this.
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static constexpr size_t maximum_randomization_attempts = 1000;
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for (size_t i = 0; i < maximum_randomization_attempts; ++i) {
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VirtualAddress random_address { AK::get_random<FlatPtr>() };
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VirtualAddress random_address { get_random<FlatPtr>() };
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random_address.mask(PAGE_MASK);
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if (!m_total_range.contains(random_address, size))
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