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https://github.com/RGBCube/serenity
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GamesSettings: Port GamesSettings to GML compilation
Co-Authored-By: Tim Schumacher <timschumi@gmx.de>
This commit is contained in:
parent
935aaab757
commit
e26548989a
10 changed files with 281 additions and 233 deletions
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@ -4,19 +4,16 @@ serenity_component(
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TARGETS GamesSettings
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)
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stringify_gml(CardSettingsWidget.gml CardSettingsWidgetGML.h card_settings_widget_gml)
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stringify_gml(ChessSettingsWidget.gml ChessSettingsWidgetGML.h chess_settings_widget_gml)
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compile_gml(CardSettingsWidget.gml CardSettingsWidgetGML.cpp)
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compile_gml(ChessSettingsWidget.gml ChessSettingsWidgetGML.cpp)
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set(SOURCES
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main.cpp
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CardSettingsWidget.cpp
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CardSettingsWidgetGML.cpp
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ChessSettingsWidgetGML.cpp
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ChessSettingsWidget.cpp
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)
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set(GENERATED_SOURCES
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CardSettingsWidgetGML.h
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ChessSettingsWidgetGML.h
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)
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serenity_app(GamesSettings ICON games)
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target_link_libraries(GamesSettings PRIVATE LibConfig LibCore LibGfx LibGUI LibMain LibCards LibChess)
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31
Userland/Applications/GamesSettings/CardGamePreview.h
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31
Userland/Applications/GamesSettings/CardGamePreview.h
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@ -0,0 +1,31 @@
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/*
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* Copyright (c) 2022-2023, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibCards/Card.h>
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#include <LibCards/CardGame.h>
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#include <LibCards/CardPainter.h>
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#include <LibCards/CardStack.h>
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#include <LibConfig/Client.h>
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#include <LibGUI/FileSystemModel.h>
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#include <LibGfx/Palette.h>
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namespace GamesSettings {
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class CardGamePreview final : public Cards::CardGame {
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C_OBJECT_ABSTRACT(CardGamePreview)
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public:
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static ErrorOr<NonnullRefPtr<CardGamePreview>> try_create();
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private:
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CardGamePreview() = default;
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virtual void paint_event(GUI::PaintEvent& event) override;
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};
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}
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@ -5,7 +5,6 @@
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*/
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#include "CardSettingsWidget.h"
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#include <Applications/GamesSettings/CardSettingsWidgetGML.h>
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#include <LibCards/Card.h>
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#include <LibCards/CardGame.h>
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#include <LibCards/CardPainter.h>
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@ -21,66 +20,56 @@ namespace GamesSettings {
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static constexpr StringView default_card_back_image_path = "/res/graphics/cards/backs/Red.png"sv;
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static constexpr StringView default_card_front_image_set = "Classic"sv;
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class CardGamePreview final : public Cards::CardGame {
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C_OBJECT_ABSTRACT(CardGamePreview)
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public:
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static ErrorOr<NonnullRefPtr<CardGamePreview>> try_create()
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{
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auto preview = TRY(adopt_nonnull_ref_or_enomem(new (nothrow) CardGamePreview()));
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Gfx::IntPoint point { 25, 24 };
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TRY(preview->add_stack(point, Cards::CardStack::Type::Stock));
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point.translate_by(Cards::Card::width + 30, 0);
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TRY(preview->add_stack(point, Cards::CardStack::Type::Normal));
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point.translate_by(Cards::Card::width + 30, 0);
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TRY(preview->add_stack(point, Cards::CardStack::Type::Normal));
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point.translate_by(20, 10);
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TRY(preview->add_stack(point, Cards::CardStack::Type::Normal));
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for (size_t i = 0; i < Cards::Card::card_count; ++i)
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TRY(preview->stack_at_location(0).push(TRY(Cards::Card::try_create(Cards::Suit::Diamonds, static_cast<Cards::Rank>(i)))));
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TRY(preview->stack_at_location(1).push(TRY(Cards::Card::try_create(Cards::Suit::Spades, Cards::Rank::Ace))));
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TRY(preview->stack_at_location(2).push(TRY(Cards::Card::try_create(Cards::Suit::Hearts, Cards::Rank::Queen))));
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TRY(preview->stack_at_location(3).push(TRY(Cards::Card::try_create(Cards::Suit::Clubs, Cards::Rank::Jack))));
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preview->stack_at_location(0).peek().set_upside_down(true);
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preview->stack_at_location(2).set_highlighted(true);
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return preview;
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}
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private:
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CardGamePreview() = default;
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virtual void paint_event(GUI::PaintEvent& event) override
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{
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Cards::CardGame::paint_event(event);
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GUI::Painter painter(*this);
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painter.add_clip_rect(frame_inner_rect());
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painter.add_clip_rect(event.rect());
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auto background_color = this->background_color();
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for (auto& stack : stacks())
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stack->paint(painter, background_color);
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}
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};
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ErrorOr<NonnullRefPtr<CardSettingsWidget>> CardSettingsWidget::try_create()
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ErrorOr<NonnullRefPtr<CardGamePreview>> CardGamePreview::try_create()
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{
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auto card_settings_widget = TRY(adopt_nonnull_ref_or_enomem(new (nothrow) CardSettingsWidget));
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auto preview = TRY(adopt_nonnull_ref_or_enomem(new (nothrow) CardGamePreview()));
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Gfx::IntPoint point { 25, 24 };
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TRY(preview->add_stack(point, Cards::CardStack::Type::Stock));
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point.translate_by(Cards::Card::width + 30, 0);
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TRY(preview->add_stack(point, Cards::CardStack::Type::Normal));
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point.translate_by(Cards::Card::width + 30, 0);
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TRY(preview->add_stack(point, Cards::CardStack::Type::Normal));
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point.translate_by(20, 10);
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TRY(preview->add_stack(point, Cards::CardStack::Type::Normal));
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for (size_t i = 0; i < Cards::Card::card_count; ++i)
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TRY(preview->stack_at_location(0).push(TRY(Cards::Card::try_create(Cards::Suit::Diamonds, static_cast<Cards::Rank>(i)))));
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TRY(preview->stack_at_location(1).push(TRY(Cards::Card::try_create(Cards::Suit::Spades, Cards::Rank::Ace))));
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TRY(preview->stack_at_location(2).push(TRY(Cards::Card::try_create(Cards::Suit::Hearts, Cards::Rank::Queen))));
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TRY(preview->stack_at_location(3).push(TRY(Cards::Card::try_create(Cards::Suit::Clubs, Cards::Rank::Jack))));
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preview->stack_at_location(0).peek().set_upside_down(true);
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preview->stack_at_location(2).set_highlighted(true);
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return preview;
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}
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void CardGamePreview::paint_event(GUI::PaintEvent& event)
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{
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Cards::CardGame::paint_event(event);
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GUI::Painter painter(*this);
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painter.add_clip_rect(frame_inner_rect());
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painter.add_clip_rect(event.rect());
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auto background_color = this->background_color();
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for (auto& stack : stacks())
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stack->paint(painter, background_color);
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}
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ErrorOr<NonnullRefPtr<CardSettingsWidget>> CardSettingsWidget::create()
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{
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auto card_settings_widget = TRY(try_create());
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TRY(card_settings_widget->initialize());
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return card_settings_widget;
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}
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ErrorOr<void> CardSettingsWidget::initialize()
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{
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TRY(load_from_gml(card_settings_widget_gml));
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auto background_color = Gfx::Color::from_string(Config::read_string("Games"sv, "Cards"sv, "BackgroundColor"sv)).value_or(Gfx::Color::from_rgb(0x008000));
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m_preview_frame = find_descendant_of_type_named<CardGamePreview>("cards_preview");
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@ -179,5 +168,3 @@ String CardSettingsWidget::card_front_images_set_name() const
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}
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}
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REGISTER_WIDGET(GamesSettings, CardGamePreview);
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@ -1,4 +1,4 @@
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@GUI::Frame {
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@GamesSettings::CardSettingsWidget {
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fill_with_background_color: true
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layout: @GUI::VerticalBoxLayout {
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margins: [8]
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@ -19,7 +19,7 @@
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@GUI::ColorInput {
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name: "cards_background_color"
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has_alpha_channel: false
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color_has_alpha_channel: false
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}
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}
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@ -42,7 +42,7 @@
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@GUI::ComboBox {
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name: "cards_front_image_set"
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model_only: true
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only_allow_values_from_model: true
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}
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}
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@ -6,6 +6,7 @@
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#pragma once
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#include "CardGamePreview.h"
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#include <LibGUI/ColorInput.h>
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#include <LibGUI/ComboBox.h>
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#include <LibGUI/Frame.h>
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@ -16,12 +17,11 @@
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namespace GamesSettings {
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class CardGamePreview;
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class CardSettingsWidget final : public GUI::SettingsWindow::Tab {
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C_OBJECT_ABSTRACT(CardSettingsWidget)
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public:
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static ErrorOr<NonnullRefPtr<CardSettingsWidget>> try_create();
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static ErrorOr<NonnullRefPtr<CardSettingsWidget>> create();
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virtual ~CardSettingsWidget() override = default;
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virtual void apply_settings() override;
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47
Userland/Applications/GamesSettings/ChessGamePreview.h
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47
Userland/Applications/GamesSettings/ChessGamePreview.h
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/*
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* Copyright (c) 2022-2023, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibChess/Chess.h>
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#include <LibConfig/Client.h>
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#include <LibCore/Directory.h>
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#include <LibGUI/CheckBox.h>
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#include <LibGUI/ComboBox.h>
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#include <LibGUI/Frame.h>
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#include <LibGUI/ItemListModel.h>
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#include <LibGUI/Painter.h>
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namespace GamesSettings {
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class ChessGamePreview final : public GUI::Frame {
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C_OBJECT_ABSTRACT(ChessGamePreview)
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public:
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static ErrorOr<NonnullRefPtr<ChessGamePreview>> try_create();
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virtual ~ChessGamePreview() = default;
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void set_piece_set_name(String piece_set_name);
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void set_dark_square_color(Gfx::Color dark_square_color);
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void set_light_square_color(Gfx::Color light_square_color);
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void set_show_coordinates(bool show_coordinates);
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private:
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ChessGamePreview();
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virtual void paint_event(GUI::PaintEvent& event) override;
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HashMap<Chess::Piece, RefPtr<Gfx::Bitmap>> m_piece_images;
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bool m_any_piece_images_are_missing { false };
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Gfx::Color m_dark_square_color;
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Gfx::Color m_light_square_color;
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bool m_show_coordinates { true };
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String m_piece_set_name;
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};
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}
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*/
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#include "ChessSettingsWidget.h"
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#include <Applications/GamesSettings/ChessSettingsWidgetGML.h>
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#include "ChessGamePreview.h"
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#include <LibChess/Chess.h>
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#include <LibConfig/Client.h>
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#include <LibCore/Directory.h>
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@ -75,185 +75,171 @@ private:
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}
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};
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class ChessGamePreview final : public GUI::Frame {
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C_OBJECT_ABSTRACT(ChessGamePreview)
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ChessGamePreview::ChessGamePreview()
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: m_dark_square_color { s_board_themes[0].dark_square_color }
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, m_light_square_color { s_board_themes[0].light_square_color }
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{
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}
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public:
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static ErrorOr<NonnullRefPtr<ChessGamePreview>> try_create()
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{
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auto preview = TRY(adopt_nonnull_ref_or_enomem(new (nothrow) ChessGamePreview()));
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return preview;
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}
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ErrorOr<NonnullRefPtr<ChessGamePreview>> ChessGamePreview::try_create()
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{
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auto preview = TRY(adopt_nonnull_ref_or_enomem(new (nothrow) ChessGamePreview()));
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return preview;
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}
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virtual ~ChessGamePreview() = default;
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void ChessGamePreview::set_piece_set_name(String piece_set_name)
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{
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if (m_piece_set_name == piece_set_name)
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return;
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void set_piece_set_name(String piece_set_name)
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{
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if (m_piece_set_name == piece_set_name)
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m_piece_set_name = move(piece_set_name);
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m_piece_images.clear();
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m_any_piece_images_are_missing = false;
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auto load_piece_image = [&](Chess::Color color, Chess::Type piece, StringView filename) {
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auto path = MUST(String::formatted("/res/graphics/chess/sets/{}/{}", m_piece_set_name, filename));
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auto image = Gfx::Bitmap::load_from_file(path.bytes_as_string_view());
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if (image.is_error()) {
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m_any_piece_images_are_missing = true;
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return;
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}
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m_piece_images.set({ color, piece }, image.release_value());
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};
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m_piece_set_name = move(piece_set_name);
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m_piece_images.clear();
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m_any_piece_images_are_missing = false;
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load_piece_image(Chess::Color::White, Chess::Type::Pawn, "white-pawn.png"sv);
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load_piece_image(Chess::Color::Black, Chess::Type::Pawn, "black-pawn.png"sv);
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load_piece_image(Chess::Color::White, Chess::Type::Knight, "white-knight.png"sv);
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load_piece_image(Chess::Color::Black, Chess::Type::Knight, "black-knight.png"sv);
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load_piece_image(Chess::Color::White, Chess::Type::Bishop, "white-bishop.png"sv);
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load_piece_image(Chess::Color::Black, Chess::Type::Bishop, "black-bishop.png"sv);
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load_piece_image(Chess::Color::White, Chess::Type::Rook, "white-rook.png"sv);
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load_piece_image(Chess::Color::Black, Chess::Type::Rook, "black-rook.png"sv);
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load_piece_image(Chess::Color::White, Chess::Type::Queen, "white-queen.png"sv);
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load_piece_image(Chess::Color::Black, Chess::Type::Queen, "black-queen.png"sv);
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load_piece_image(Chess::Color::White, Chess::Type::King, "white-king.png"sv);
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load_piece_image(Chess::Color::Black, Chess::Type::King, "black-king.png"sv);
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auto load_piece_image = [&](Chess::Color color, Chess::Type piece, StringView filename) {
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auto path = MUST(String::formatted("/res/graphics/chess/sets/{}/{}", m_piece_set_name, filename));
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auto image = Gfx::Bitmap::load_from_file(path.bytes_as_string_view());
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if (image.is_error()) {
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m_any_piece_images_are_missing = true;
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return;
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}
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m_piece_images.set({ color, piece }, image.release_value());
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update();
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}
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void ChessGamePreview::set_dark_square_color(Gfx::Color dark_square_color)
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{
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if (m_dark_square_color == dark_square_color)
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return;
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m_dark_square_color = dark_square_color;
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update();
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}
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void ChessGamePreview::set_light_square_color(Gfx::Color light_square_color)
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{
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if (m_light_square_color == light_square_color)
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return;
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m_light_square_color = light_square_color;
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update();
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}
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void ChessGamePreview::set_show_coordinates(bool show_coordinates)
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{
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if (m_show_coordinates == show_coordinates)
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return;
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m_show_coordinates = show_coordinates;
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update();
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}
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void ChessGamePreview::paint_event(GUI::PaintEvent& event)
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{
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GUI::Frame::paint_event(event);
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GUI::Painter painter(*this);
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painter.add_clip_rect(event.rect());
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painter.add_clip_rect(frame_inner_rect());
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auto& coordinate_font = Gfx::FontDatabase::default_font().bold_variant();
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// To show all the piece graphics, we need at least 12 squares visible.
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// With the same preview size as we use for card games, a nice fit is 2 ranks of 6.
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// There are definitely better ways of doing this, but it'll do. ;^)
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auto square_size = 61;
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auto square_margin = square_size / 10;
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auto rect_for_square = [&](Chess::Square const& square) {
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return Gfx::IntRect {
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frame_inner_rect().left() + square.file * square_size,
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frame_inner_rect().bottom() - (square.rank + 1) * square_size,
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square_size,
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square_size
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};
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};
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load_piece_image(Chess::Color::White, Chess::Type::Pawn, "white-pawn.png"sv);
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load_piece_image(Chess::Color::Black, Chess::Type::Pawn, "black-pawn.png"sv);
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load_piece_image(Chess::Color::White, Chess::Type::Knight, "white-knight.png"sv);
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load_piece_image(Chess::Color::Black, Chess::Type::Knight, "black-knight.png"sv);
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load_piece_image(Chess::Color::White, Chess::Type::Bishop, "white-bishop.png"sv);
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load_piece_image(Chess::Color::Black, Chess::Type::Bishop, "black-bishop.png"sv);
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load_piece_image(Chess::Color::White, Chess::Type::Rook, "white-rook.png"sv);
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load_piece_image(Chess::Color::Black, Chess::Type::Rook, "black-rook.png"sv);
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load_piece_image(Chess::Color::White, Chess::Type::Queen, "white-queen.png"sv);
|
||||
load_piece_image(Chess::Color::Black, Chess::Type::Queen, "black-queen.png"sv);
|
||||
load_piece_image(Chess::Color::White, Chess::Type::King, "white-king.png"sv);
|
||||
load_piece_image(Chess::Color::Black, Chess::Type::King, "black-king.png"sv);
|
||||
for (int rank = 0; rank < 3; ++rank) {
|
||||
for (int file = 0; file < 8; ++file) {
|
||||
Chess::Square square { rank, file };
|
||||
auto square_rect = rect_for_square(square);
|
||||
painter.fill_rect(square_rect, square.is_light() ? m_light_square_color : m_dark_square_color);
|
||||
|
||||
update();
|
||||
}
|
||||
if (m_show_coordinates) {
|
||||
auto text_color = square.is_light() ? m_dark_square_color : m_light_square_color;
|
||||
auto shrunken_rect = square_rect.shrunken(4, 4);
|
||||
|
||||
void set_dark_square_color(Gfx::Color dark_square_color)
|
||||
{
|
||||
if (m_dark_square_color == dark_square_color)
|
||||
return;
|
||||
if (square.rank == 0) {
|
||||
auto file_char = square.file_char();
|
||||
painter.draw_text(shrunken_rect, { &file_char, 1 }, coordinate_font, Gfx::TextAlignment::BottomRight, text_color);
|
||||
}
|
||||
|
||||
m_dark_square_color = dark_square_color;
|
||||
update();
|
||||
}
|
||||
|
||||
void set_light_square_color(Gfx::Color light_square_color)
|
||||
{
|
||||
if (m_light_square_color == light_square_color)
|
||||
return;
|
||||
|
||||
m_light_square_color = light_square_color;
|
||||
update();
|
||||
}
|
||||
|
||||
void set_show_coordinates(bool show_coordinates)
|
||||
{
|
||||
if (m_show_coordinates == show_coordinates)
|
||||
return;
|
||||
|
||||
m_show_coordinates = show_coordinates;
|
||||
update();
|
||||
}
|
||||
|
||||
private:
|
||||
ChessGamePreview() = default;
|
||||
|
||||
virtual void paint_event(GUI::PaintEvent& event) override
|
||||
{
|
||||
GUI::Frame::paint_event(event);
|
||||
|
||||
GUI::Painter painter(*this);
|
||||
painter.add_clip_rect(event.rect());
|
||||
painter.add_clip_rect(frame_inner_rect());
|
||||
|
||||
auto& coordinate_font = Gfx::FontDatabase::default_font().bold_variant();
|
||||
|
||||
// To show all the piece graphics, we need at least 12 squares visible.
|
||||
// With the same preview size as we use for card games, a nice fit is 2 ranks of 6.
|
||||
// There are definitely better ways of doing this, but it'll do. ;^)
|
||||
auto square_size = 61;
|
||||
auto square_margin = square_size / 10;
|
||||
|
||||
auto rect_for_square = [&](Chess::Square const& square) {
|
||||
return Gfx::IntRect {
|
||||
frame_inner_rect().left() + square.file * square_size,
|
||||
frame_inner_rect().bottom() - (square.rank + 1) * square_size,
|
||||
square_size,
|
||||
square_size
|
||||
};
|
||||
};
|
||||
|
||||
for (int rank = 0; rank < 3; ++rank) {
|
||||
for (int file = 0; file < 8; ++file) {
|
||||
Chess::Square square { rank, file };
|
||||
auto square_rect = rect_for_square(square);
|
||||
painter.fill_rect(square_rect, square.is_light() ? m_light_square_color : m_dark_square_color);
|
||||
|
||||
if (m_show_coordinates) {
|
||||
auto text_color = square.is_light() ? m_dark_square_color : m_light_square_color;
|
||||
auto shrunken_rect = square_rect.shrunken(4, 4);
|
||||
|
||||
if (square.rank == 0) {
|
||||
auto file_char = square.file_char();
|
||||
painter.draw_text(shrunken_rect, { &file_char, 1 }, coordinate_font, Gfx::TextAlignment::BottomRight, text_color);
|
||||
}
|
||||
|
||||
if (square.file == 0) {
|
||||
auto rank_char = square.rank_char();
|
||||
painter.draw_text(shrunken_rect, { &rank_char, 1 }, coordinate_font, Gfx::TextAlignment::TopLeft, text_color);
|
||||
}
|
||||
if (square.file == 0) {
|
||||
auto rank_char = square.rank_char();
|
||||
painter.draw_text(shrunken_rect, { &rank_char, 1 }, coordinate_font, Gfx::TextAlignment::TopLeft, text_color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto draw_piece = [&](Chess::Piece const& piece, Chess::Square const& square) {
|
||||
auto maybe_bitmap = m_piece_images.get(piece);
|
||||
if (!maybe_bitmap.has_value())
|
||||
return;
|
||||
auto& bitmap = *maybe_bitmap.value();
|
||||
painter.draw_scaled_bitmap(
|
||||
rect_for_square(square).shrunken(square_margin, square_margin, square_margin, square_margin),
|
||||
bitmap,
|
||||
bitmap.rect(),
|
||||
1.0f,
|
||||
Gfx::Painter::ScalingMode::BilinearBlend);
|
||||
};
|
||||
|
||||
draw_piece({ Chess::Color::White, Chess::Type::King }, { 0, 0 });
|
||||
draw_piece({ Chess::Color::Black, Chess::Type::King }, { 1, 0 });
|
||||
draw_piece({ Chess::Color::White, Chess::Type::Queen }, { 0, 1 });
|
||||
draw_piece({ Chess::Color::Black, Chess::Type::Queen }, { 1, 1 });
|
||||
draw_piece({ Chess::Color::White, Chess::Type::Rook }, { 0, 2 });
|
||||
draw_piece({ Chess::Color::Black, Chess::Type::Rook }, { 1, 2 });
|
||||
draw_piece({ Chess::Color::White, Chess::Type::Bishop }, { 0, 3 });
|
||||
draw_piece({ Chess::Color::Black, Chess::Type::Bishop }, { 1, 3 });
|
||||
draw_piece({ Chess::Color::White, Chess::Type::Knight }, { 0, 4 });
|
||||
draw_piece({ Chess::Color::Black, Chess::Type::Knight }, { 1, 4 });
|
||||
draw_piece({ Chess::Color::White, Chess::Type::Pawn }, { 0, 5 });
|
||||
draw_piece({ Chess::Color::Black, Chess::Type::Pawn }, { 1, 5 });
|
||||
|
||||
if (m_any_piece_images_are_missing) {
|
||||
auto warning_rect = frame_inner_rect();
|
||||
warning_rect.set_height(coordinate_font.preferred_line_height() + 4);
|
||||
painter.fill_rect(warning_rect, palette().base());
|
||||
painter.draw_text(warning_rect.shrunken(4, 4), "Warning: This set is missing images for some pieces!"sv, coordinate_font, Gfx::TextAlignment::CenterLeft, palette().base_text());
|
||||
}
|
||||
}
|
||||
|
||||
HashMap<Chess::Piece, RefPtr<Gfx::Bitmap>> m_piece_images;
|
||||
bool m_any_piece_images_are_missing { false };
|
||||
auto draw_piece = [&](Chess::Piece const& piece, Chess::Square const& square) {
|
||||
auto maybe_bitmap = m_piece_images.get(piece);
|
||||
if (!maybe_bitmap.has_value())
|
||||
return;
|
||||
auto& bitmap = *maybe_bitmap.value();
|
||||
painter.draw_scaled_bitmap(
|
||||
rect_for_square(square).shrunken(square_margin, square_margin, square_margin, square_margin),
|
||||
bitmap,
|
||||
bitmap.rect(),
|
||||
1.0f,
|
||||
Gfx::Painter::ScalingMode::BilinearBlend);
|
||||
};
|
||||
|
||||
Gfx::Color m_dark_square_color { s_board_themes[0].dark_square_color };
|
||||
Gfx::Color m_light_square_color { s_board_themes[0].light_square_color };
|
||||
bool m_show_coordinates { true };
|
||||
String m_piece_set_name;
|
||||
};
|
||||
draw_piece({ Chess::Color::White, Chess::Type::King }, { 0, 0 });
|
||||
draw_piece({ Chess::Color::Black, Chess::Type::King }, { 1, 0 });
|
||||
draw_piece({ Chess::Color::White, Chess::Type::Queen }, { 0, 1 });
|
||||
draw_piece({ Chess::Color::Black, Chess::Type::Queen }, { 1, 1 });
|
||||
draw_piece({ Chess::Color::White, Chess::Type::Rook }, { 0, 2 });
|
||||
draw_piece({ Chess::Color::Black, Chess::Type::Rook }, { 1, 2 });
|
||||
draw_piece({ Chess::Color::White, Chess::Type::Bishop }, { 0, 3 });
|
||||
draw_piece({ Chess::Color::Black, Chess::Type::Bishop }, { 1, 3 });
|
||||
draw_piece({ Chess::Color::White, Chess::Type::Knight }, { 0, 4 });
|
||||
draw_piece({ Chess::Color::Black, Chess::Type::Knight }, { 1, 4 });
|
||||
draw_piece({ Chess::Color::White, Chess::Type::Pawn }, { 0, 5 });
|
||||
draw_piece({ Chess::Color::Black, Chess::Type::Pawn }, { 1, 5 });
|
||||
|
||||
ErrorOr<NonnullRefPtr<ChessSettingsWidget>> ChessSettingsWidget::try_create()
|
||||
if (m_any_piece_images_are_missing) {
|
||||
auto warning_rect = frame_inner_rect();
|
||||
warning_rect.set_height(coordinate_font.preferred_line_height() + 4);
|
||||
painter.fill_rect(warning_rect, palette().base());
|
||||
painter.draw_text(warning_rect.shrunken(4, 4), "Warning: This set is missing images for some pieces!"sv, coordinate_font, Gfx::TextAlignment::CenterLeft, palette().base_text());
|
||||
}
|
||||
}
|
||||
|
||||
ErrorOr<NonnullRefPtr<ChessSettingsWidget>> ChessSettingsWidget::create()
|
||||
{
|
||||
auto chess_settings_widget = TRY(adopt_nonnull_ref_or_enomem(new (nothrow) ChessSettingsWidget));
|
||||
auto chess_settings_widget = TRY(try_create());
|
||||
TRY(chess_settings_widget->initialize());
|
||||
return chess_settings_widget;
|
||||
}
|
||||
|
||||
ErrorOr<void> ChessSettingsWidget::initialize()
|
||||
{
|
||||
TRY(load_from_gml(chess_settings_widget_gml));
|
||||
|
||||
auto piece_set_name = Config::read_string("Games"sv, "Chess"sv, "PieceSet"sv, "Classic"sv);
|
||||
auto board_theme = get_board_theme(Config::read_string("Games"sv, "Chess"sv, "BoardTheme"sv, "Beige"sv));
|
||||
auto show_coordinates = Config::read_bool("Games"sv, "Chess"sv, "ShowCoordinates"sv, true);
|
||||
|
@ -328,5 +314,3 @@ void ChessSettingsWidget::reset_default_values()
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
REGISTER_WIDGET(GamesSettings, ChessGamePreview);
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
@GUI::Frame {
|
||||
@GamesSettings::ChessSettingsWidget {
|
||||
fill_with_background_color: true
|
||||
layout: @GUI::VerticalBoxLayout {
|
||||
margins: [8]
|
||||
|
@ -29,7 +29,7 @@
|
|||
|
||||
@GUI::ComboBox {
|
||||
name: "piece_set"
|
||||
model_only: true
|
||||
only_allow_values_from_model: true
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -45,7 +45,7 @@
|
|||
|
||||
@GUI::ComboBox {
|
||||
name: "board_theme"
|
||||
model_only: true
|
||||
only_allow_values_from_model: true
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "ChessGamePreview.h"
|
||||
#include <AK/Array.h>
|
||||
#include <AK/StringView.h>
|
||||
#include <LibGUI/SettingsWindow.h>
|
||||
|
@ -13,12 +14,11 @@
|
|||
|
||||
namespace GamesSettings {
|
||||
|
||||
class ChessGamePreview;
|
||||
|
||||
class ChessSettingsWidget final : public GUI::SettingsWindow::Tab {
|
||||
C_OBJECT_ABSTRACT(ChessSettingsWidget)
|
||||
public:
|
||||
static ErrorOr<NonnullRefPtr<ChessSettingsWidget>> try_create();
|
||||
static ErrorOr<NonnullRefPtr<ChessSettingsWidget>> create();
|
||||
virtual ~ChessSettingsWidget() override = default;
|
||||
|
||||
virtual void apply_settings() override;
|
||||
|
@ -30,7 +30,7 @@ private:
|
|||
|
||||
Vector<DeprecatedString> m_piece_sets;
|
||||
|
||||
RefPtr<ChessGamePreview> m_preview;
|
||||
RefPtr<GamesSettings::ChessGamePreview> m_preview;
|
||||
RefPtr<GUI::ComboBox> m_piece_set_combobox;
|
||||
RefPtr<GUI::ComboBox> m_board_theme_combobox;
|
||||
RefPtr<GUI::CheckBox> m_show_coordinates_checkbox;
|
||||
|
|
|
@ -35,8 +35,10 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
|
|||
|
||||
auto window = TRY(GUI::SettingsWindow::create("Games Settings", GUI::SettingsWindow::ShowDefaultsButton::Yes));
|
||||
window->set_icon(app_icon.bitmap_for_size(16));
|
||||
(void)TRY(window->add_tab<GamesSettings::CardSettingsWidget>("Cards"_string, "cards"sv));
|
||||
(void)TRY(window->add_tab<GamesSettings::ChessSettingsWidget>("Chess"_string, "chess"sv));
|
||||
auto widget_cards = TRY(GamesSettings::CardSettingsWidget::create());
|
||||
auto widget_chess = TRY(GamesSettings::ChessSettingsWidget::create());
|
||||
(void)TRY(window->add_tab(widget_cards, "Cards"_string, "cards"sv));
|
||||
(void)TRY(window->add_tab(widget_chess, "Chess"_string, "chess"sv));
|
||||
window->set_active_tab(selected_tab);
|
||||
|
||||
window->show();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue