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GamesSettings: Port GamesSettings to GML compilation

Co-Authored-By: Tim Schumacher <timschumi@gmx.de>
This commit is contained in:
tetektoza 2023-09-28 17:06:49 +02:00 committed by Tim Schumacher
parent 935aaab757
commit e26548989a
10 changed files with 281 additions and 233 deletions

View file

@ -5,7 +5,7 @@
*/
#include "ChessSettingsWidget.h"
#include <Applications/GamesSettings/ChessSettingsWidgetGML.h>
#include "ChessGamePreview.h"
#include <LibChess/Chess.h>
#include <LibConfig/Client.h>
#include <LibCore/Directory.h>
@ -75,185 +75,171 @@ private:
}
};
class ChessGamePreview final : public GUI::Frame {
C_OBJECT_ABSTRACT(ChessGamePreview)
ChessGamePreview::ChessGamePreview()
: m_dark_square_color { s_board_themes[0].dark_square_color }
, m_light_square_color { s_board_themes[0].light_square_color }
{
}
public:
static ErrorOr<NonnullRefPtr<ChessGamePreview>> try_create()
{
auto preview = TRY(adopt_nonnull_ref_or_enomem(new (nothrow) ChessGamePreview()));
return preview;
}
ErrorOr<NonnullRefPtr<ChessGamePreview>> ChessGamePreview::try_create()
{
auto preview = TRY(adopt_nonnull_ref_or_enomem(new (nothrow) ChessGamePreview()));
return preview;
}
virtual ~ChessGamePreview() = default;
void ChessGamePreview::set_piece_set_name(String piece_set_name)
{
if (m_piece_set_name == piece_set_name)
return;
void set_piece_set_name(String piece_set_name)
{
if (m_piece_set_name == piece_set_name)
m_piece_set_name = move(piece_set_name);
m_piece_images.clear();
m_any_piece_images_are_missing = false;
auto load_piece_image = [&](Chess::Color color, Chess::Type piece, StringView filename) {
auto path = MUST(String::formatted("/res/graphics/chess/sets/{}/{}", m_piece_set_name, filename));
auto image = Gfx::Bitmap::load_from_file(path.bytes_as_string_view());
if (image.is_error()) {
m_any_piece_images_are_missing = true;
return;
}
m_piece_images.set({ color, piece }, image.release_value());
};
m_piece_set_name = move(piece_set_name);
m_piece_images.clear();
m_any_piece_images_are_missing = false;
load_piece_image(Chess::Color::White, Chess::Type::Pawn, "white-pawn.png"sv);
load_piece_image(Chess::Color::Black, Chess::Type::Pawn, "black-pawn.png"sv);
load_piece_image(Chess::Color::White, Chess::Type::Knight, "white-knight.png"sv);
load_piece_image(Chess::Color::Black, Chess::Type::Knight, "black-knight.png"sv);
load_piece_image(Chess::Color::White, Chess::Type::Bishop, "white-bishop.png"sv);
load_piece_image(Chess::Color::Black, Chess::Type::Bishop, "black-bishop.png"sv);
load_piece_image(Chess::Color::White, Chess::Type::Rook, "white-rook.png"sv);
load_piece_image(Chess::Color::Black, Chess::Type::Rook, "black-rook.png"sv);
load_piece_image(Chess::Color::White, Chess::Type::Queen, "white-queen.png"sv);
load_piece_image(Chess::Color::Black, Chess::Type::Queen, "black-queen.png"sv);
load_piece_image(Chess::Color::White, Chess::Type::King, "white-king.png"sv);
load_piece_image(Chess::Color::Black, Chess::Type::King, "black-king.png"sv);
auto load_piece_image = [&](Chess::Color color, Chess::Type piece, StringView filename) {
auto path = MUST(String::formatted("/res/graphics/chess/sets/{}/{}", m_piece_set_name, filename));
auto image = Gfx::Bitmap::load_from_file(path.bytes_as_string_view());
if (image.is_error()) {
m_any_piece_images_are_missing = true;
return;
}
m_piece_images.set({ color, piece }, image.release_value());
update();
}
void ChessGamePreview::set_dark_square_color(Gfx::Color dark_square_color)
{
if (m_dark_square_color == dark_square_color)
return;
m_dark_square_color = dark_square_color;
update();
}
void ChessGamePreview::set_light_square_color(Gfx::Color light_square_color)
{
if (m_light_square_color == light_square_color)
return;
m_light_square_color = light_square_color;
update();
}
void ChessGamePreview::set_show_coordinates(bool show_coordinates)
{
if (m_show_coordinates == show_coordinates)
return;
m_show_coordinates = show_coordinates;
update();
}
void ChessGamePreview::paint_event(GUI::PaintEvent& event)
{
GUI::Frame::paint_event(event);
GUI::Painter painter(*this);
painter.add_clip_rect(event.rect());
painter.add_clip_rect(frame_inner_rect());
auto& coordinate_font = Gfx::FontDatabase::default_font().bold_variant();
// To show all the piece graphics, we need at least 12 squares visible.
// With the same preview size as we use for card games, a nice fit is 2 ranks of 6.
// There are definitely better ways of doing this, but it'll do. ;^)
auto square_size = 61;
auto square_margin = square_size / 10;
auto rect_for_square = [&](Chess::Square const& square) {
return Gfx::IntRect {
frame_inner_rect().left() + square.file * square_size,
frame_inner_rect().bottom() - (square.rank + 1) * square_size,
square_size,
square_size
};
};
load_piece_image(Chess::Color::White, Chess::Type::Pawn, "white-pawn.png"sv);
load_piece_image(Chess::Color::Black, Chess::Type::Pawn, "black-pawn.png"sv);
load_piece_image(Chess::Color::White, Chess::Type::Knight, "white-knight.png"sv);
load_piece_image(Chess::Color::Black, Chess::Type::Knight, "black-knight.png"sv);
load_piece_image(Chess::Color::White, Chess::Type::Bishop, "white-bishop.png"sv);
load_piece_image(Chess::Color::Black, Chess::Type::Bishop, "black-bishop.png"sv);
load_piece_image(Chess::Color::White, Chess::Type::Rook, "white-rook.png"sv);
load_piece_image(Chess::Color::Black, Chess::Type::Rook, "black-rook.png"sv);
load_piece_image(Chess::Color::White, Chess::Type::Queen, "white-queen.png"sv);
load_piece_image(Chess::Color::Black, Chess::Type::Queen, "black-queen.png"sv);
load_piece_image(Chess::Color::White, Chess::Type::King, "white-king.png"sv);
load_piece_image(Chess::Color::Black, Chess::Type::King, "black-king.png"sv);
for (int rank = 0; rank < 3; ++rank) {
for (int file = 0; file < 8; ++file) {
Chess::Square square { rank, file };
auto square_rect = rect_for_square(square);
painter.fill_rect(square_rect, square.is_light() ? m_light_square_color : m_dark_square_color);
update();
}
if (m_show_coordinates) {
auto text_color = square.is_light() ? m_dark_square_color : m_light_square_color;
auto shrunken_rect = square_rect.shrunken(4, 4);
void set_dark_square_color(Gfx::Color dark_square_color)
{
if (m_dark_square_color == dark_square_color)
return;
if (square.rank == 0) {
auto file_char = square.file_char();
painter.draw_text(shrunken_rect, { &file_char, 1 }, coordinate_font, Gfx::TextAlignment::BottomRight, text_color);
}
m_dark_square_color = dark_square_color;
update();
}
void set_light_square_color(Gfx::Color light_square_color)
{
if (m_light_square_color == light_square_color)
return;
m_light_square_color = light_square_color;
update();
}
void set_show_coordinates(bool show_coordinates)
{
if (m_show_coordinates == show_coordinates)
return;
m_show_coordinates = show_coordinates;
update();
}
private:
ChessGamePreview() = default;
virtual void paint_event(GUI::PaintEvent& event) override
{
GUI::Frame::paint_event(event);
GUI::Painter painter(*this);
painter.add_clip_rect(event.rect());
painter.add_clip_rect(frame_inner_rect());
auto& coordinate_font = Gfx::FontDatabase::default_font().bold_variant();
// To show all the piece graphics, we need at least 12 squares visible.
// With the same preview size as we use for card games, a nice fit is 2 ranks of 6.
// There are definitely better ways of doing this, but it'll do. ;^)
auto square_size = 61;
auto square_margin = square_size / 10;
auto rect_for_square = [&](Chess::Square const& square) {
return Gfx::IntRect {
frame_inner_rect().left() + square.file * square_size,
frame_inner_rect().bottom() - (square.rank + 1) * square_size,
square_size,
square_size
};
};
for (int rank = 0; rank < 3; ++rank) {
for (int file = 0; file < 8; ++file) {
Chess::Square square { rank, file };
auto square_rect = rect_for_square(square);
painter.fill_rect(square_rect, square.is_light() ? m_light_square_color : m_dark_square_color);
if (m_show_coordinates) {
auto text_color = square.is_light() ? m_dark_square_color : m_light_square_color;
auto shrunken_rect = square_rect.shrunken(4, 4);
if (square.rank == 0) {
auto file_char = square.file_char();
painter.draw_text(shrunken_rect, { &file_char, 1 }, coordinate_font, Gfx::TextAlignment::BottomRight, text_color);
}
if (square.file == 0) {
auto rank_char = square.rank_char();
painter.draw_text(shrunken_rect, { &rank_char, 1 }, coordinate_font, Gfx::TextAlignment::TopLeft, text_color);
}
if (square.file == 0) {
auto rank_char = square.rank_char();
painter.draw_text(shrunken_rect, { &rank_char, 1 }, coordinate_font, Gfx::TextAlignment::TopLeft, text_color);
}
}
}
auto draw_piece = [&](Chess::Piece const& piece, Chess::Square const& square) {
auto maybe_bitmap = m_piece_images.get(piece);
if (!maybe_bitmap.has_value())
return;
auto& bitmap = *maybe_bitmap.value();
painter.draw_scaled_bitmap(
rect_for_square(square).shrunken(square_margin, square_margin, square_margin, square_margin),
bitmap,
bitmap.rect(),
1.0f,
Gfx::Painter::ScalingMode::BilinearBlend);
};
draw_piece({ Chess::Color::White, Chess::Type::King }, { 0, 0 });
draw_piece({ Chess::Color::Black, Chess::Type::King }, { 1, 0 });
draw_piece({ Chess::Color::White, Chess::Type::Queen }, { 0, 1 });
draw_piece({ Chess::Color::Black, Chess::Type::Queen }, { 1, 1 });
draw_piece({ Chess::Color::White, Chess::Type::Rook }, { 0, 2 });
draw_piece({ Chess::Color::Black, Chess::Type::Rook }, { 1, 2 });
draw_piece({ Chess::Color::White, Chess::Type::Bishop }, { 0, 3 });
draw_piece({ Chess::Color::Black, Chess::Type::Bishop }, { 1, 3 });
draw_piece({ Chess::Color::White, Chess::Type::Knight }, { 0, 4 });
draw_piece({ Chess::Color::Black, Chess::Type::Knight }, { 1, 4 });
draw_piece({ Chess::Color::White, Chess::Type::Pawn }, { 0, 5 });
draw_piece({ Chess::Color::Black, Chess::Type::Pawn }, { 1, 5 });
if (m_any_piece_images_are_missing) {
auto warning_rect = frame_inner_rect();
warning_rect.set_height(coordinate_font.preferred_line_height() + 4);
painter.fill_rect(warning_rect, palette().base());
painter.draw_text(warning_rect.shrunken(4, 4), "Warning: This set is missing images for some pieces!"sv, coordinate_font, Gfx::TextAlignment::CenterLeft, palette().base_text());
}
}
HashMap<Chess::Piece, RefPtr<Gfx::Bitmap>> m_piece_images;
bool m_any_piece_images_are_missing { false };
auto draw_piece = [&](Chess::Piece const& piece, Chess::Square const& square) {
auto maybe_bitmap = m_piece_images.get(piece);
if (!maybe_bitmap.has_value())
return;
auto& bitmap = *maybe_bitmap.value();
painter.draw_scaled_bitmap(
rect_for_square(square).shrunken(square_margin, square_margin, square_margin, square_margin),
bitmap,
bitmap.rect(),
1.0f,
Gfx::Painter::ScalingMode::BilinearBlend);
};
Gfx::Color m_dark_square_color { s_board_themes[0].dark_square_color };
Gfx::Color m_light_square_color { s_board_themes[0].light_square_color };
bool m_show_coordinates { true };
String m_piece_set_name;
};
draw_piece({ Chess::Color::White, Chess::Type::King }, { 0, 0 });
draw_piece({ Chess::Color::Black, Chess::Type::King }, { 1, 0 });
draw_piece({ Chess::Color::White, Chess::Type::Queen }, { 0, 1 });
draw_piece({ Chess::Color::Black, Chess::Type::Queen }, { 1, 1 });
draw_piece({ Chess::Color::White, Chess::Type::Rook }, { 0, 2 });
draw_piece({ Chess::Color::Black, Chess::Type::Rook }, { 1, 2 });
draw_piece({ Chess::Color::White, Chess::Type::Bishop }, { 0, 3 });
draw_piece({ Chess::Color::Black, Chess::Type::Bishop }, { 1, 3 });
draw_piece({ Chess::Color::White, Chess::Type::Knight }, { 0, 4 });
draw_piece({ Chess::Color::Black, Chess::Type::Knight }, { 1, 4 });
draw_piece({ Chess::Color::White, Chess::Type::Pawn }, { 0, 5 });
draw_piece({ Chess::Color::Black, Chess::Type::Pawn }, { 1, 5 });
ErrorOr<NonnullRefPtr<ChessSettingsWidget>> ChessSettingsWidget::try_create()
if (m_any_piece_images_are_missing) {
auto warning_rect = frame_inner_rect();
warning_rect.set_height(coordinate_font.preferred_line_height() + 4);
painter.fill_rect(warning_rect, palette().base());
painter.draw_text(warning_rect.shrunken(4, 4), "Warning: This set is missing images for some pieces!"sv, coordinate_font, Gfx::TextAlignment::CenterLeft, palette().base_text());
}
}
ErrorOr<NonnullRefPtr<ChessSettingsWidget>> ChessSettingsWidget::create()
{
auto chess_settings_widget = TRY(adopt_nonnull_ref_or_enomem(new (nothrow) ChessSettingsWidget));
auto chess_settings_widget = TRY(try_create());
TRY(chess_settings_widget->initialize());
return chess_settings_widget;
}
ErrorOr<void> ChessSettingsWidget::initialize()
{
TRY(load_from_gml(chess_settings_widget_gml));
auto piece_set_name = Config::read_string("Games"sv, "Chess"sv, "PieceSet"sv, "Classic"sv);
auto board_theme = get_board_theme(Config::read_string("Games"sv, "Chess"sv, "BoardTheme"sv, "Beige"sv));
auto show_coordinates = Config::read_bool("Games"sv, "Chess"sv, "ShowCoordinates"sv, true);
@ -328,5 +314,3 @@ void ChessSettingsWidget::reset_default_values()
}
}
REGISTER_WIDGET(GamesSettings, ChessGamePreview);