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GamesSettings: Port GamesSettings to GML compilation

Co-Authored-By: Tim Schumacher <timschumi@gmx.de>
This commit is contained in:
tetektoza 2023-09-28 17:06:49 +02:00 committed by Tim Schumacher
parent 935aaab757
commit e26548989a
10 changed files with 281 additions and 233 deletions

View file

@ -6,6 +6,7 @@
#pragma once
#include "ChessGamePreview.h"
#include <AK/Array.h>
#include <AK/StringView.h>
#include <LibGUI/SettingsWindow.h>
@ -13,12 +14,11 @@
namespace GamesSettings {
class ChessGamePreview;
class ChessSettingsWidget final : public GUI::SettingsWindow::Tab {
C_OBJECT_ABSTRACT(ChessSettingsWidget)
public:
static ErrorOr<NonnullRefPtr<ChessSettingsWidget>> try_create();
static ErrorOr<NonnullRefPtr<ChessSettingsWidget>> create();
virtual ~ChessSettingsWidget() override = default;
virtual void apply_settings() override;
@ -30,7 +30,7 @@ private:
Vector<DeprecatedString> m_piece_sets;
RefPtr<ChessGamePreview> m_preview;
RefPtr<GamesSettings::ChessGamePreview> m_preview;
RefPtr<GUI::ComboBox> m_piece_set_combobox;
RefPtr<GUI::ComboBox> m_board_theme_combobox;
RefPtr<GUI::CheckBox> m_show_coordinates_checkbox;