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LibGL: Add GL::present_context()
This provides a convenience method that performs the virtual resolution for `::present` on the provided `GLContext`.
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@ -93,5 +93,6 @@ public:
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OwnPtr<GLContext> create_context(Gfx::Bitmap&);
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void make_context_current(GLContext*);
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void present_context(GLContext*);
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}
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