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LibWeb: Specialize hit testing for text cursor purposes

The text cursor follows slightly different "intuitive" rules than the
regular hit testing. Clicking past the right edge of a text box should
still "hit" the text box, and place the cursor at its end, for example.

We solve this by adding a HitTestType enum that is passed to hit_test()
and determines whether past-the-edge candidates are considered.
This commit is contained in:
Andreas Kling 2020-08-05 16:55:56 +02:00
parent 5cee150a91
commit e2b4fef6c7
11 changed files with 38 additions and 27 deletions

View file

@ -43,7 +43,7 @@ public:
void paint_all_phases(PaintContext&);
virtual void paint(PaintContext&, PaintPhase) override;
virtual HitTestResult hit_test(const Gfx::IntPoint&) const override;
virtual HitTestResult hit_test(const Gfx::IntPoint&, HitTestType) const override;
const LayoutRange& selection() const { return m_selection; }
LayoutRange& selection() { return m_selection; }