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LibWeb: Specialize hit testing for text cursor purposes
The text cursor follows slightly different "intuitive" rules than the regular hit testing. Clicking past the right edge of a text box should still "hit" the text box, and place the cursor at its end, for example. We solve this by adding a HitTestType enum that is passed to hit_test() and determines whether past-the-edge candidates are considered.
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11 changed files with 38 additions and 27 deletions
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@ -102,7 +102,7 @@ void LayoutNode::paint(PaintContext& context, PaintPhase phase)
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});
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}
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HitTestResult LayoutNode::hit_test(const Gfx::IntPoint& position) const
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HitTestResult LayoutNode::hit_test(const Gfx::IntPoint& position, HitTestType type) const
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{
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HitTestResult result;
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for_each_child([&](auto& child) {
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@ -110,7 +110,7 @@ HitTestResult LayoutNode::hit_test(const Gfx::IntPoint& position) const
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// The outer loop who called us will take care of those.
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if (is<LayoutBox>(child) && downcast<LayoutBox>(child).stacking_context())
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return;
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auto child_result = child.hit_test(position);
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auto child_result = child.hit_test(position, type);
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if (child_result.layout_node)
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result = child_result;
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});
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