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LibWeb: Specialize hit testing for text cursor purposes
The text cursor follows slightly different "intuitive" rules than the regular hit testing. Clicking past the right edge of a text box should still "hit" the text box, and place the cursor at its end, for example. We solve this by adding a HitTestType enum that is passed to hit_test() and determines whether past-the-edge candidates are considered.
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11 changed files with 38 additions and 27 deletions
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@ -61,19 +61,19 @@ void StackingContext::paint(PaintContext& context, LayoutNode::PaintPhase phase)
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}
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}
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HitTestResult StackingContext::hit_test(const Gfx::IntPoint& position) const
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HitTestResult StackingContext::hit_test(const Gfx::IntPoint& position, HitTestType type) const
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{
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HitTestResult result;
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if (!m_box.is_root()) {
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result = m_box.hit_test(position);
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result = m_box.hit_test(position, type);
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} else {
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// NOTE: LayoutDocument::hit_test() merely calls StackingContext::hit_test()
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// so we call its base class instead.
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result = downcast<LayoutDocument>(m_box).LayoutBlock::hit_test(position);
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result = downcast<LayoutDocument>(m_box).LayoutBlock::hit_test(position, type);
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}
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for (auto* child : m_children) {
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auto result_here = child->hit_test(position);
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auto result_here = child->hit_test(position, type);
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if (result_here.layout_node)
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result = result_here;
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}
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